Fix magic combat spell requirements glitch#955
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Tyluur wants to merge 2 commits intoGregHib:mainfrom
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Stop combat swing execution when Magic.castSpell fails due to missing requirements.
Also clear transient spell flags ("spell", "one_time", and "autocast") in failure
paths to prevent follow-up clicks from inheriting stale cast state.
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When casting a spell you don't have runes for, combat gets stuck in an autocast state.