The overlays printed by MapLoader are not in the correct positions for some reason. Not sure but it might just be the way we assign the vertices from the stored tileInfo struct at line 533 of map loader. the sprites print fine i think, its just the position
The overlays printed by MapLoader are not in the correct positions for some reason. Not sure but it might just be the way we assign the vertices from the stored tileInfo struct at line 533 of map loader. the sprites print fine i think, its just the position