[Draft] Realistic balloon physics#173
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Implements realistic balloon positioning by applying Newton's laws of motion, Hooke's law, plus altered some behavior to make the balloon always look at the player. This still needs some work since the update method would need to be called every tick (ideally), but that implies setting player ticking to 1 which causes a lot of lag.
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Hey @LoJoSho |
It is in limbo right now. In order to do this we need to switch to a fully packet entity system for balloons, similar to backpacks, but Model Engine doesn't play nice with that, so until a workaround is found, limbo tis is. |
Okay yeah it's logik! And you can discuss with Tixco, I think he can help to improve this 🚀 |
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Please describe the changes this PR makes and why it should be merged:
Implements realistic balloon positioning by applying Newton's laws of motion, Hooke's law, plus some altered behavior to make the balloon always look at the player.
This still needs some work since the update method would need to be called every tick (ideally), but that implies setting player ticking to 1 which causes a lot of lag.
example.mp4