Add marshland in editor#1804
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New version: Marshland editor terrain (overlay-rendered) Drawn as an overlay over the native terrain via a dedicated marsh image grid |
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The health impact could create interesting scenarios. |
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Adds a new "Marshland" land tileset, selectable via the editor's Water submenu (Water / Marshland).
Climate-aware with seamless autotiling that blends into surrounding terrain and water (Central/Northern/Desert variants), including camera-rotation support.
Impassable to all walkers (citizens, traders, enemies, animals); permanent (cannot be cleared); blocks bridges (cannot build over or onto marshland).
Emits a negative desirability radius and a small health malus to nearby houses.
Distinct minimap colour (in-game, editor, and map-load preview) and a dedicated right-click info panel ("Marshland", a disease-breeding, ill-reputed swamp).
Editor scenarios (.mapx) now store terrain as u32 so the new flag persists on save.
Open points