Releases: Maran23/script-ide
Release 2.2.2
We are getting close to 1000 stars on GitHub!
Huge thanks to everyone using the plugin, sharing feedback, and supporting the project along the way.
It's been great seeing it used in so many projects.
If you've been enjoying it, you can also also find it on the new Godot Asset Store.
Feel free to give it a like/review and add it to your library:
https://store.godotengine.org/asset/maran23/script-ide/
What's Changed
- Improve quick open debounce by @Maran23 in #163
- Improve singleline tabs size calculation by @Maran23 in #164
Full Changelog: 2.2.0...2.2.2
Release 2.2.0
- Add more possible shortcuts
- Add monospace support as done in Godot 4.7.dev
- Outline functions now show the whole function signature. + Adjustments to the function signature generation (that was previously only used in the override dialog).
Full Changelog: 2.1.1...2.2.0
Release 2.1.1
What's Changed
- Free orphan nodes as well by @Maran23 in #155
- Ability to reopen the split script with right click in 88026fc
Full Changelog: 2.1.0...2.1.1
Release 2.1.0
This release features a nice new feature: Script Splitting.
Right now, it can only be done once, horizontally and the Script is readonly.
This is very useful for looking up things in other Scripts while working.
Script splitting is done with a button, and revoking the split is as easy as just clicking the button again.
I find this feature very useful, and while it is not as powerful as other editors, it already helps a lot (from my testing) and is highly compatible with the Godot editor, now with Godot 4.6, but also Godot 4.5 or even Godot 4.4.
For more information, read the PR: #153
What's Changed
- Move Outline to its very own component to reduce the code in plugin.gd by @Maran23 in #152
- Implement simple, readonly, horizontal Script Splitting by @Maran23 in #153
Full Changelog: 2.0.6...2.1.0
Beta: Release 2.1.0 - Script Splitting
What's Changed
- Move Outline to its very own component to reduce the code in plugin.gd by @Maran23 in #152
- Implement simple, readonly, horizontal Script Splitting by @Maran23 in #153
Full Changelog: 2.0.6...2.1.0-beta
Pre-release with the script splitting feature: #153
Feel free to test it out and give feedback!
Release 2.0.6
What's Changed
- When pressing 'ui_text_submit' (default: ENTER) on Filter LineEdit, we accept the event so that the focus does not shift due to Godot behavior by @Maran23 in #151
Full Changelog: 2.0.5...2.0.6
Release 2.0.5
Full Changelog: 2.0.4...2.0.5
Release 2.0.4
What's Changed
Full Changelog: 2.0.3...2.0.4
Release 2.0.3
Improve Popup and Godot 4.6-beta (theme) related functions.
Full Changelog: 2.0.2...2.0.3
Release 2.0.2
What's Changed
Full Changelog: 2.0.1...2.0.2