What kind of request is this?
New feature
What would you like to see?
Mechanics for player ASF intercepting hostile ASF forces in low-altitude, when the hostiles are generated for a ground scenario.
Mechanics to apply the end state of the enemy and player forces to the following ground battle without manual editing.
Why is it worth doing?
Ground maps are not optimal places for ASF vs ASF fights, and optimally you want to intercept hostile ASF before they reach the ground map to prevent them using their bombs. Presently the only way to represent intercepting hostile ASF is through fully GM means (dice rolls, custom scenarios, etc). Having an automated way for player ASF to intercept enemy ASF reinforcements when they are generated for a ground battles, both from the random events and hostile facility effects, would be a great QoL feature.
Player ASF reinforcements can already generate interception scenarios when reinforcing to an existing scenario, hostile ASF should face a similar possibility.
The best case scenario would be to have a linked ground and low-altitude map system for any ground scenarios involving ASF, but just having a separate interception scenario would go a long way.
Reference material
No response
MegaMek Suite Version
51.00
Before you submit
What kind of request is this?
New feature
What would you like to see?
Mechanics for player ASF intercepting hostile ASF forces in low-altitude, when the hostiles are generated for a ground scenario.
Mechanics to apply the end state of the enemy and player forces to the following ground battle without manual editing.
Why is it worth doing?
Ground maps are not optimal places for ASF vs ASF fights, and optimally you want to intercept hostile ASF before they reach the ground map to prevent them using their bombs. Presently the only way to represent intercepting hostile ASF is through fully GM means (dice rolls, custom scenarios, etc). Having an automated way for player ASF to intercept enemy ASF reinforcements when they are generated for a ground battles, both from the random events and hostile facility effects, would be a great QoL feature.
Player ASF reinforcements can already generate interception scenarios when reinforcing to an existing scenario, hostile ASF should face a similar possibility.
The best case scenario would be to have a linked ground and low-altitude map system for any ground scenarios involving ASF, but just having a separate interception scenario would go a long way.
Reference material
No response
MegaMek Suite Version
51.00
Before you submit
This report only contains one issue or request, and I haven't already reported it
I am on the right repository - MegaMek for battles, MegaMekLab for unit design, MekHQ for campaigns, mm-data for unit and planet data
I have discussed this on the MegaMek Discord (optional)