What went wrong
When starting a new campaign, the default skill XP costs are not as they should be.
Some skills use the new (more expensive) costs, while others use the older ones.
Note, it could very well be that this issue relates to MM-data, rather than MekHQ.
What you expected instead
The new default skill XP costs should be used when starting a new campaign.
Steps to reproduce
Start a new campaign
Accept all default values for the difficulty setting (tried with several settings)
Open campaign options and look at the various skill XP costs settings
Attach your files
Skills.png
Relevant log lines
MegaMek Suite Version
v0.51.01 (own build)
Operating System
Windows 11
Java Version
Eclipse Adoptium 21.0.10
Before you submit
What went wrong
When starting a new campaign, the default skill XP costs are not as they should be.
Some skills use the new (more expensive) costs, while others use the older ones.
Note, it could very well be that this issue relates to MM-data, rather than MekHQ.
What you expected instead
The new default skill XP costs should be used when starting a new campaign.
Steps to reproduce
Start a new campaign
Accept all default values for the difficulty setting (tried with several settings)
Open campaign options and look at the various skill XP costs settings
Attach your files
Skills.png
Relevant log lines
MegaMek Suite Version
v0.51.01 (own build)
Operating System
Windows 11
Java Version
Eclipse Adoptium 21.0.10
Before you submit
This report only contains one issue or request, and I haven't already reported it
I am on the right repository - MegaMek for battles, MegaMekLab for unit design, MekHQ for campaigns, mm-data for unit and planet data
I have asked about this on the MegaMek Discord (optional)