Satyrs and Orthinids can use prosthetics again.#12126
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Test merge deployment history:Test Merge Deployed @ 07/11/2026 08:53:11 +00:00:Server InstanceMonkestation Merged Bysirnightknight RevisionOrigin: 1389a69 Test Merge Updated @ 07/11/2026 09:02:39 +00:00:Server InstanceMonkestation Merged Bysirnightknight RevisionOrigin: 6c1b081 Test Merge Updated @ 07/11/2026 09:09:42 +00:00:Server InstanceMonkestation Merged Bysirnightknight RevisionOrigin: 4a76ef5 Test Merge Updated @ 07/11/2026 09:15:11 +00:00:Server InstanceMonkestation Merged Bysirnightknight RevisionOrigin: c283fdb Test Merge Removed @ 07/11/2026 09:54:04 +00:00:Server InstanceMonkestation |
notghosti
marked this pull request as draft
July 11, 2026 17:22
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About The Pull Request
PR #10094 nuked digigrade code, alongside this was a bandaid fix I made to allow digigrade bodytypes to use prosthetics in #6771 by wrenching the limbs to fix the types. But it also seems to fix the issue associated with why I needed that Band-Aid fix as #11068 added Body type prosthetics without issues. Long story. John did something cool somewhere. Thanks Fulp.
Thus I add digigrade to prosthetics and this headache finally ends.
Why It's Good For The Game
Readds removed functionally. Having limb options is good.
Testing
Changelog
🆑
fix: Orthinids and satyrs can now use prosthetics again.
/:cl:
Pre-Merge Checklist