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Lowers Saya block chance#12130

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Shoddd wants to merge 2 commits into
Monkestation:masterfrom
Shoddd:dumahh
Open

Lowers Saya block chance#12130
Shoddd wants to merge 2 commits into
Monkestation:masterfrom
Shoddd:dumahh

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@Shoddd

@Shoddd Shoddd commented Jul 11, 2026

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About The Pull Request

Lowers saya block chance in defensive stance from 65 on each shield to 50 on each shield

Why It's Good For The Game

Sayas right now are currently just insane and with two 65% block chances they have roughly a 87% block chance or a 13% chance of actually being hit, they are insanely tanky and virtually unkillable in any context you have to actually fight them.

Dropping their block chances to two 50% ups to chance to actually hit them to a 25% chance/lowers the block chance to 75% that of a desword or holding two riot shields(although riot shields can break if they block to much damage)
This is still pretty high honestly and it may need a further nerf to either its block chance or in some otherway, but hopefully makes it a little more reasonable/realistically killable.

Testing

Yes compiles and block chances are the new ones when blocking.

Changelog

🆑
add: Added new mechanics or gameplay changes
balance: Saya block chance down to 50%
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@Mantlecrawler

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I would say drop the combined total block chance to 65%, from 75%

@yskefunky

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I'm a little conflicted on this. The block chance is stupid but at the same time they can't really do anything else and move slow as molasses. their bit is to become THE WALL to let the heads escape. Considering the sheer slowdown I honestly don't think the saya's are in a terrible place right now. Maybe a nerf to indiviual defense but combined? ehhh...

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Balance perfectly balanced as all things should be

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3 participants