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Short Surcoat & None Detail Fix#7304

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Sulaboy wants to merge 5 commits into
Monkestation:mainfrom
Sulaboy:Short-Surcoat
Open

Short Surcoat & None Detail Fix#7304
Sulaboy wants to merge 5 commits into
Monkestation:mainfrom
Sulaboy:Short-Surcoat

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@Sulaboy

@Sulaboy Sulaboy commented Jul 20, 2026

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About The Pull Request

Adds the Short Surcoat I made for my watchman design that didn't go through (craftable & loadout shop).
Selecting None for detail on tabards removes the quadrants now so you can have solid colored surcoats, and jupons.

Why It's Good For The Game

It probably looks good.
short surcoat

Changelog

🆑
add: Adds the Short Surcoat
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions Bot added Feature adds a new thing Sprites This affects the appearance of something in game. Such as an item or a wall. labels Jul 20, 2026
@Snack-Max

Snack-Max commented Jul 20, 2026

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will you be adding the helmet decoration for helmets?

@Sulaboy

Sulaboy commented Jul 20, 2026

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will you be adding the helmet decoration for helmets?

Maybe someday. I'm upset at the game right now, but we'll see how I feel later.

@CheffieGithub

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Why the attack hand changes? the parent behaviour isn't exactly the same

@Sulaboy

Sulaboy commented Jul 21, 2026

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Why the attack hand changes? the parent behaviour isn't exactly the same

They didn't work. In the watchman PR I had I just changed colors so royal colors matched lord colors and all stabards could pick them. This reminded me that I was actually supposed to fix that and now in this PR I just made it so guard tabards keep their colors LORD/Initial and only let you pick patterns.

@Sulaboy

Sulaboy commented Jul 21, 2026

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Also I want to add the 2x2 storage to stabards that cloaks get like I did in my watchman PR, but I'm not going to do that unless someone says I should.

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3 participants