What the fuck Noc. Magic Rework#7351
Draft
dwasint wants to merge 58 commits into
Draft
Conversation
…, adds in empowering to bypass armor
…ion system to exist ontop of it
…spellcraft star multiple times
…ort for form multipliers
Collaborator
Collaborator
|
i can't wait for some new obscure spell to instantly gib people or some shit |
Author
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.




About The Pull Request
Thanks to Azure for the idea and framework for some of the new spells
Someone tell Noc to stop reading TTRPG manually please.
Redoes the magic system to one thats easier to maintain and balance and pave the way for future class types.
Why It's Good For The Game
Magic sucks, its an established fact. The Mages are nerds, the attunements are wack. How are we gonna fix this? We are just gonna kill em!
This basically nukes everything complex about the old magic system and redoes it in a way thats easier to digest.
Changelog
🆑
del: player attunements
del: spell attunements
add: spell forms and techniques, spells are now split into a form and an optional technique
add: bookcrafting system, now books can take more then a catalyst and doing so provides buffs for all spells
refactor: spells learned from your spellbook are now only kept if you are holding the spellbook.
add: spellsword and spellfist spells
add: 100 new impact spells
add: 40 new cantrip spells
refactor: lightning spells no longer hard stun constantly
add: non evil necromancy
refactor: summoning, it now has a downside where when your summons die you experience backlash preventing resummon
add: sorcerer framework, unlike mages sorcerers cannot learn spells from a spellbook in exchange for more innate points
add: spellbook granted spells now have a limited number of charges, to replenish you need to use the rune of recharge.
del: attunement matrix
refactor: spell cost, spell cast speed, and spell strength are now public information on your equipment so its not impossible to tell what is giving you buffs, and is no longer mutated by the spell you are casting
/:cl:
Pre-Merge Checklist