Getting Daftmarsh Up To Speed (Or Dying Trying)#7369
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apologies if I am not following procedure. This changes thief and fighter adventurers to have a reading skill every time without having to roll the skills. This is good for the game because it makes character consistency better, you will no longer have to go waste five minutes of your round breaking into the matrons' because your character suddenly cannot read.
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I miss daftmarsh. glad to see this is being handled. faust already wanted it, but I also approve. |
MissyNym
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Agree with most changes based on the diffs. For Z5, is there a reason the pipes were taken out? From my end, it's a pretty precarious roof-runner path for potential ne'er-do-wells (or guards) to take around the town, so I'd like to know what you're thinking there.
Outside of that, please do take the time to document your changes all the way through- screenshots of areas of interest preferred in this case, just so other folks are able to see what's happened. Thanks!
The intent was to both make the garrison better defended from potential breakins as it is a fortification, as well as to dissuade guards to go climbing around roofs so the wannabe assassins have at least somewhere to hide. The pipe routes are still there, they just go around the garrison for the most part.
Will do! |
MissyNym
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Feedback addressed, documentation provided. Setting up for testmerge.
About The Pull Request
Update to Daftmarsh which tries to add missing features from other maps as well as imrpove the general quality of the map. The garrison, stewardry, and central square are the main areas affected.










New public SCOMs added at 042,068,3 / 073,057,3 / 095,063,3 / 093,040,3 / 116,052,3 / 155,069,3
Why It's Good For The Game
Some of those changes were requested by MissyNym and Faustbyte, and some simply polish up Daftmarsh to a better standard.
Changelog
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add: Adds a court agent hideout.
qol: New and improved Garrison, Stewardry and central square area.
add: Added a bell to the top of the city watch garrison, a side entrance to the keep, more publicly available SCOMs, and another publicly available stockpile, but most importantly: a slot machine.
qol: Added a small area of safe, ambush-free basin land southeast of the town.
add: Added a few religious shrines for the intrepid explorer.
/:cl:
Pre-Merge Checklist