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Getting Daftmarsh Up To Speed (Or Dying Trying)#7369

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copper-404 wants to merge 15 commits into
Monkestation:mainfrom
copper-404:daftmarsh-garrison-rewamp
Open

Getting Daftmarsh Up To Speed (Or Dying Trying)#7369
copper-404 wants to merge 15 commits into
Monkestation:mainfrom
copper-404:daftmarsh-garrison-rewamp

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@copper-404

@copper-404 copper-404 commented Jul 24, 2026

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About The Pull Request

Update to Daftmarsh which tries to add missing features from other maps as well as imrpove the general quality of the map. The garrison, stewardry, and central square are the main areas affected.
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New public SCOMs added at 042,068,3 / 073,057,3 / 095,063,3 / 093,040,3 / 116,052,3 / 155,069,3

Why It's Good For The Game

Some of those changes were requested by MissyNym and Faustbyte, and some simply polish up Daftmarsh to a better standard.

Changelog

🆑
add: Adds a court agent hideout.
qol: New and improved Garrison, Stewardry and central square area.
add: Added a bell to the top of the city watch garrison, a side entrance to the keep, more publicly available SCOMs, and another publicly available stockpile, but most importantly: a slot machine.
qol: Added a small area of safe, ambush-free basin land southeast of the town.
add: Added a few religious shrines for the intrepid explorer.
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions Bot added Feature adds a new thing Quality of Life The hardest thing to decide is if this is NOT a balance change Mapping You changed a map file, thank you for your tiles. May require additional approval. labels Jul 24, 2026
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github-actions Bot requested a review from MissyNym July 24, 2026 00:51
@TheGreatSkeletonman

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I miss daftmarsh. glad to see this is being handled. faust already wanted it, but I also approve.

@MissyNym MissyNym added the Project Lead Approved Project Leads have approved this change. label Jul 25, 2026

@MissyNym MissyNym left a comment

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Agree with most changes based on the diffs. For Z5, is there a reason the pipes were taken out? From my end, it's a pretty precarious roof-runner path for potential ne'er-do-wells (or guards) to take around the town, so I'd like to know what you're thinking there.

Outside of that, please do take the time to document your changes all the way through- screenshots of areas of interest preferred in this case, just so other folks are able to see what's happened. Thanks!

Comment thread _maps/map_files/daftmarsh/daftmarsh.dmm Outdated
@copper-404

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For Z5, is there a reason the pipes were taken out?

The intent was to both make the garrison better defended from potential breakins as it is a fortification, as well as to dissuade guards to go climbing around roofs so the wannabe assassins have at least somewhere to hide. The pipe routes are still there, they just go around the garrison for the most part.

Outside of that, please do take the time to document your changes all the way through- screenshots of areas of interest preferred in this case, just so other folks are able to see what's happened. Thanks!

Will do!

@copper-404
copper-404 requested a review from MissyNym July 25, 2026 20:32

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Feedback addressed, documentation provided. Setting up for testmerge.

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Feature adds a new thing Mapping You changed a map file, thank you for your tiles. May require additional approval. Project Lead Approved Project Leads have approved this change. Quality of Life The hardest thing to decide is if this is NOT a balance change

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