Document new filters, slot values, and cleanup#294
Document new filters, slot values, and cleanup#294TheRealPear wants to merge 2 commits intoPGMDev:masterfrom
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TheRealPear
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Dec 19, 2025
- Resolve Document new-old filters #265
- Resolve Update slot attributes documentation #211 (also updated inventory screenshot to include modern elements)
- Centered banner image column in its reference page
- Cropped objective scoring screenshots for consistency
- General package updates
| | `any` | Any equipment slot, the default if not set. | | ||
| | `mainhand` || | ||
| | `offhand` || | ||
| | `hand` | Either main or off-hand. | | ||
| | `feet` || | ||
| | `legs` || | ||
| | `chest` || | ||
| | `head` || | ||
| | `armor` | Any armor piece. | | ||
| | `body` | Used for entities with no feet/legs/chest/head distinction, e.g. horses with armor. | |
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These need to be prefixed with either
slot.armor.[head/chest/legs/feet]
slot.weapon.[mainhand/offhand]
slot.hotbar.[0-8]
slot.inventory.[0-26]
Don't think any and body are used by PGM?
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It was my understanding that prefixes are optional now. As for any and body, the pull request recommended that they were documented.
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Unsure if modern is different, but 1.8 still needs the prefixes and any and body throw errors
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any and body make sense for attributes, so you can say armor gives defense when on body, or you can say a star gives speed if on any slot (ie: mainhand, offhand, or even equipped would work)
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Signed-off-by: Pear <20259871+TheRealPear@users.noreply.github.com>
Co-authored-by: Patrick <CoWinkKeyDinkInc@users.noreply.github.com> Signed-off-by: Pear <20259871+TheRealPear@users.noreply.github.com>
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