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New Design direction #45

Description

@Pe6r0
  1. create the icosahedron
  2. create the particle system
  3. create the force/target system
  4. implement a quick shader on it
  5. implement rotation
  6. implement background gradient
  7. implement binary system (see specart)
  8. implement clouds
  9. implement moving clouds
  10. implement gate formation shader
  11. implement thickness shader on portal
  12. implement content of gate shader
  13. add music
  14. add content (!)

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