Item Frames - #3584
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Crepestrom
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Sep 8, 2026
Wunka
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There is still a lot of leftover naming from the sign code you copied.
This makes bugs possible thorugh for example your callback where you lock the signs mutex and not the item frames one
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oops didnt catch that |
| main.items.Item.toBytes(data.item, writer); | ||
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| pub fn updateTextFromClient(pos: Vec3i, newText: main.items.Item) void { |
careeoki
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Attempting to put items in frames freezes the game for me, with and without debug mode.
It doesn't crash so I can't show a log.
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Please wait until the block entity rewrite is finished, to avoid having to migrate the save data. |
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ok will wait |
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I like it! Although I think more colors than just green should be possible |
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Item frames in many colours would be really cool, I agree. Might be a fair bit of work for Crepestrom when Carrie will probably redo the texture anyway. |