Vulkan coordinate System - #3592
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Wunka
marked this pull request as draft
September 9, 2026 18:05
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good job with all this work |
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As talked with quantum, while this should be looked at in general to find bugs, it's probably better to only merge this after 0.4.0 release to not get any bugs in the release |
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This is not ready... first every thing has to be tested to still work. The nice thing is, for this can even a normal window be used, without
vulkanTestingMode, as this changes also in general how opengl things need to be renderd.c.glClipControl(c.GL_UPPER_LEFT, c.GL_ZERO_TO_ONE)does not apply this setting to everything. clipping for example still works on the old coordinate system.)