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2 changes: 1 addition & 1 deletion docs/objects/world/MeshPart.md
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ Returns the names of the animations associated with the mesh.

### Anchored:bool { property }

Specifies whether the part is to be affected by physics or not.
Specifies whether the part is attached to its first part ancestor or :polytoria-Environment: Environment if none are found.

### AngularVelocity:Vector3 = Vector3.New(0, 0, 0) { property }

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2 changes: 1 addition & 1 deletion docs/objects/world/NPC.md
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Expand Up @@ -74,7 +74,7 @@ Drops the tool currently equipped on the NPC.

### Anchored:bool { property }

Determines whether the NPC is affected by physics or not.
Determines whether the NPC is attached to its first part ancestor or :polytoria-Environment: Environment if none are found.

### FaceID:int { property }

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2 changes: 1 addition & 1 deletion docs/objects/world/Part.md
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Expand Up @@ -58,7 +58,7 @@ Adds a torque to the part relative to its own rotation.

### Anchored:bool { property }

Specifies whether the part is to be affected by physics or not.
Specifies whether the part is attached to its first part ancestor or :polytoria-Environment: Environment if none are found.

### AngularDrag:float { property }

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