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36 changes: 0 additions & 36 deletions docs/objects/world/MeshPart.md
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Expand Up @@ -14,14 +14,6 @@ weight: 2

## Methods

### MovePosition(position;Vector3) { method }

Moves the MeshPart to the specified position.

### MoveRotation(rotation;Vector3) { method }

Rotates the MeshPart to the specified rotation.

### PlayAnimation(animationName;string,objectPath;string=nil,speed;float=1,loop;bool=false) { method }

Plays the animation with the specified name, if it exists.
Expand All @@ -40,38 +32,10 @@ Returns the names of the animations associated with the mesh.

## Properties

### Anchored:bool { property }

Specifies whether the part is to be affected by physics or not.

### AngularVelocity:Vector3 = Vector3.New(0, 0, 0) { property }

Specifies the angular velocity of a part.

### AssetID:int { property }

The asset ID of the mesh part.

### CanCollide:bool { property }

Specifies whether the part can be collided with or not.

### Mass:float { property }

Specifies the mass of a part in kilograms.

### Material:PartMaterial { property }

Specifies the material of the part.

### Shape:PartShape { property }

Specifies the shape of a part.

### Velocity:Vector3 = Vector3.New(0, 100, 0) { property }

Specifies the velocity of a part.

### CurrentAnimation:string { property }

The current animation of the mesh part.
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4 changes: 0 additions & 4 deletions docs/objects/world/Part.md
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Expand Up @@ -92,10 +92,6 @@ Determines Drag (air resistance) of this part.

Determines the amount of friction between the part and players on it.

### Forward:Vector3 { property }

Returns the forward vector of the part

### HideStuds:bool { property }

Determines whether to display studs on the part or not.
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