(cco) impl sdma transport in cco primitives#454
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Motivation
cco primitives support P2P and RDMA/IBGDA but lack an intra-node SDMA (copy-engine) path. SDMA offloads bulk intra-node GPU-to-GPU copies onto the dedicated DMA engines, freeing CUs for compute and improving bandwidth for large transfers. This PR adds SDMA as a first-class transport behind the cco device API.
Technical Details
New device-only ccoSdma session (guarded by HIPCC/CUDACC) built on ccoDevComm::sdma, addressing peers by LSA rank.
Exposes put / get / quiet, each templated on Coop:
ccoCoopThread — a single thread drives one queue (queueId).
ccoCoopWarp — a warp drives all queues, one lane per queue, splitting bytes across sdmaNumQueue.
put/get are non-blocking: each appends COPY + ATOMIC(signal++) on the queue and bumps the expected count; completion lands in the local signal pool and is awaited by quiet.
Fixes SdmaPutWarp slicing: each queue owns a contiguous slice and the last queue absorbs the remainder, so uneven sizes are fully covered.
Test Plan
tests/cpp/cco/test_sdma_put.cpp and test_sdma_get.cpp: thread- and warp-scope alltoall put/get across all ranks on an 8-GPU node, plus benchmark updates for SDMA.
Tests
on n09-355 & on banff 300, sdma put/get/put_mt passed