Software and AI systems engineer building products across backend, infrastructure, agent tooling, distributed systems, and physical systems.
I like work where the boundaries matter: software meeting operators, agents meeting real permissions, and autonomy meeting real hardware.
- Wooblay - an execution firewall for AI agents, with policy gates, isolated credentials, human approval, and a tamper-evident audit trail.
- AI Action OS - a generative-interface system with conductor, auditor, and executor agents; approval-gated tools; and an event-sourced execution ledger.
- Bubble Wars - a hackathon-winning collaborative on-chain Telegram strategy game combining verified user identity, referrals, randomised raids, indexed state, and a trusted AI runtime.
- MERIDIAN - a hackathon-winning, privacy-first pharmacogenomics system with governed genome processing, source-bound guidance, and constrained medical AI.
- Golazo - a real-time event-market engine with a React Native client, AI-assisted feed watcher, tested parimutuel core, and Solana settlement.
- Bender - a Unity 6 multiplayer prototype exploring dedicated game sessions, lobby matchmaking, and live FishNet client handoff.
- MiniTown AI NPC Game - a Unity simulation driven by an AI agent backend that generates evolving lore, structured world events, dialogue, and blockchain-aware NPC actions.
- Skill Tree - an AI-assisted learning planner that turns an open-ended goal into a visual prerequisite graph with resources, quests, progress, and XP.
- Frontier Rover - a measured robotics apprenticeship focused on embedded Linux, sensing, control, safety, and reliable autonomous systems.
- WISP Lab - an on-device spatial AI system using Jetson perception, head-tracked rendering, hand interaction, and projection mapping, with a separate product concept.
- Stables Yield Optimiser
- real-time Solana yield intelligence with risk-adjusted strategy ranking, leverage simulation, and portfolio optimisation.
- Prove Me Wrong - an AI-assisted prediction-market prototype spanning browser extension UX, evidence-based resolution agents, and Solidity settlement.
- USX Agent Pong - autonomous agents that settle game outcomes through Claude tool use, Jupiter swaps, Solana transfers, and live transaction state.
- Solstice Pay - a mobile-first stablecoin payment prototype built around embedded wallets and human-readable recipients.
Merged contributions to viem:
XR Sepolia,
XR One, and
XR One chain corrections.
TypeScript, Python, Go, React, Fastify, PostgreSQL, Docker, Terraform, AWS, Solana, EVM systems, Linux, and NVIDIA Jetson.
I'm especially interested in small, ambitious teams building AI systems, developer infrastructure, robotics, manufacturing, and other software that has to work in the real world.


