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Lightweight Java Game Library 3 Tutorial

This tutorial is for anyone who wants to get started with the new version of the Lightweight Java Game Library.
In the course of the tutorial we will use OpenGL 3.2 Core Profile for creating a small game with shaders. For older hardware there will possibly be an OpenGL 2.1 version available.

For a table of contents you can look into the wiki of this repository.

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Tutorial for the Lightweight Java Game Library (LWJGL) 3

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