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Fix for hands trackers not lining up properly in SteamVR#1638

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Sebane1 wants to merge 1 commit intoSlimeVR:mainfrom
Sebane1:Fix-hands-not-lining-up-when-hand-trackers-are-used-as-steam-controllers
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Fix for hands trackers not lining up properly in SteamVR#1638
Sebane1 wants to merge 1 commit intoSlimeVR:mainfrom
Sebane1:Fix-hands-not-lining-up-when-hand-trackers-are-used-as-steam-controllers

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@Sebane1
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@Sebane1 Sebane1 commented Dec 1, 2025

A somewhat simple fix for an issue I found during my investigations of using SlimeVR trackers as hand controllers.
I noticed a skeleton offset on the hands was causing them to not align properly in SteamVR, and they now line up correctly with this adjustment.

… not line up in SteamVR when slimes are used as controllers.
@github-actions github-actions Bot added Area: Skeletal Model Deals with the model of the skeleton and its pose Area: Server Related to the server labels Dec 1, 2025
@ButterscotchV
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Wouldn't the proper solution be to just set the config to 0? I'm pretty sure the Z offset is for using controllers as hand trackers, which is the majority use-case.

@Sebane1
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Sebane1 commented Dec 30, 2025

Wouldn't the proper solution be to just set the config to 0? I'm pretty sure the Z offset is for using controllers as hand trackers, which is the majority use-case.

I don't think SlimeVR is typically handling the hands at all which is why the offset hasn't previously been problematic. Maybe the config "could" be zero'd out, but I didn't see the benefit of any config storage for this value. I haven't noticed any negative impact between continuing to use proper controllers, or using slimes in place of controllers with this change.

Semantically, the config could exist, but I'm not sure of the benefit.

@loucass003
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What is the state of this? i have no expertise on this topic @ButterscotchV do we add it or not?

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