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From pull request #80, Added VSync support #83
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551d638
Fix issue #76, pressing "R" with DirectX no longer crashing
Ilohama ac43bf6
Merge branch 'master' of https://github.com/TheCherno/Sparky
Ilohama 1947b7f
Merge branch 'master' of https://github.com/TheCherno/Sparky
Ilohama 25b21a4
Add the TryCompile on shader from pull request #78
Ilohama 47651f2
Merge branch 'master' of https://github.com/TheCherno/Sparky
Ilohama cb70043
Added a proper implementation of VSync
Ilohama aa948c9
Merge branch 'master' of https://github.com/TheCherno/Sparky
Ilohama 54a4699
Merge branch 'master' of https://github.com/TheCherno/Sparky
Ilohama 307870f
Merge branch 'master' of https://github.com/TheCherno/Sparky
Ilohama b075242
Merge branch 'master' of https://github.com/TheCherno/Sparky
Ilohama 8d26a67
Merge branch 'master' of https://github.com/TheCherno/Sparky
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I think the GL backend is intended to work on Windows, Mac, and Linux. This would only work on Windows.
Edit: on the other hand, there is a Windows handle right above. I'm not sure.