CHANGE: Split Runtime and Editor code into separate folders to prepare for Module migration #2321
49.21% of diff hit (target 77.92%)
View this Pull Request on Codecov
49.21% of diff hit (target 77.92%)
Annotations
Check warning on line 51 in Assets/Tools/RegeneratePrecompiledLayouts.cs
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Assets/Tools/RegeneratePrecompiledLayouts.cs#L51
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Composites/AxisCompositeEditor.cs#L11
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Composites/AxisCompositeEditor.cs#L25-L26
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Composites/Vector2CompositeEditor.cs#L37-L38
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Composites/Vector3CompositeEditor.cs#L21-L22
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Composites/Vector3CompositeEditor.cs#L25-L26
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Composites/Vector3CompositeEditor.cs#L31-L35
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Composites/Vector3CompositeEditor.cs#L37-L38
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/InputControlSchemeEditorExtensions.cs#L20
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Interactions/HoldInteractionEditor.cs#L15-L16
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Interactions/HoldInteractionEditor.cs#L27-L29
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Packages/com.unity.inputsystem/InputSystem/Editor/Actions/Interactions/HoldInteractionEditor.cs#L31-L33
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