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2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an incorrect ArraysHelper.HaveDuplicateReferences implementation that didn't use its arguments right [ISXB-1792] (https://github.com/Unity-Technologies/InputSystem/pull/2376)

### Changed

- Removed 32-bit compilation check for HID on Windows players, which had no impact anymore. (ISX-2543)
- Migrated sample scenes to use Universal Render Pipeline (URP) with Built-in Render Pipeline fallback shaders. The URP package is now required to run the samples. (ISX-2343)
- Changed the UI for `Actions.inputactions` asset to use UI Toolkit framework.

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5 changes: 0 additions & 5 deletions Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs
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Expand Up @@ -11,11 +11,6 @@
using UnityEngine.Scripting;
using UnityEngine.Pool;

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The #warning regarding the lack of HID support for 32-bit Windows standalone players has been removed. Could you confirm if this platform is now fully supported? If the limitation still exists, removing this diagnostic warning without an alternative notice might lead to difficult-to-debug issues for users targeting x86 Windows.

🤖 Helpful? 👍/👎

// HID support is currently broken in 32-bit Windows standalone players. Consider 32bit Windows players unsupported for now.
#if UNITY_STANDALONE_WIN && !UNITY_64
#warning The 32-bit Windows player is not currently supported by the Input System. HID input will not work in the player. Please use x86_64, if possible.
#endif

////REVIEW: there will probably be lots of cases where the HID device creation process just needs a little tweaking; we should
//// have better mechanism to do that without requiring to replace the entire process wholesale

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