Engineered on low-power ARM hardware to eliminate unnecessary work before relying on faster hardware.
Key Features
- Edit and play in the same runtime
- Hit "play" instantly: no import, compile or bake step
- Generate fully playable procedural maps with two clicks
- Entity I/O logic system inspired by Source engine
- Classic brush-based editing with arbitrary convex polyhedra
- Non-Euclidean portal connections between any two points in a level
- Export creations as self-contained packages
- Local split-screen multiplayer
- Designed to bring back the immediacy of classic Radiant/Worldcraft workflows
or use the included Dockerfile or run from source
Fio explores a unified approach to level editing and runtime simulation:
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Reducing friction between authoring and execution
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Reintroducing brush/CSG-based workflows in a modern runtime
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Treating gameplay logic as a visible, editable system
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Supporting rapid experimental iteration in rendering and world design
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Enabling native non-Euclidean level design via world portals
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Decision tracking/branching narratives: maps can affect other maps
- 16 included example maps
- Monsters with node-based pathfinding
- Triggers, timers, and logic gates
- Procedural terrain and liminal level generators
- Keys/values can be stored globally (persists across level changes)
- Lean OpenGL 3.3 renderer engineered for performance and broad compatibility.
- Dynamic lighting, shadows, fog, glass and water
- Frustum culling
- Native world portals — seamless non-Euclidean connections between arbitrary locations using stencil-buffer masking and oblique near-plane clipping. No BSP, VIS/PVS preprocessing or offline visibility compilation is required.
- Python 3.10+ Core: High-level logic and orchestration paired with C-accelerated NumPy arrays for vector math, scene transformations, and batch numeric processing.
- Hardware-Conscious Design: Optimized for low-power, ARM-class CPUs—minimizing unnecessary memory allocations and redundant compute cycles before leaning on raw GPU power.
- Zero Serialization Overhead: Editor and engine share the same runtime memory state, enabling instant execution with no compile, bake, or scene-deserialization delay.
- Modular Multi-Threading: Subsystems (render pipeline, physics, and world simulation) are strictly decoupled to keep framerates steady during heavy runtime tasks.
- Open Architecture: Fully open-source, modular codebase (MIT License) designed for easy extendability and low-level experimentation.
Python 3.10+ is required
git clone https://github.com/ViciousSquid/Fio.git
cd Fio
python -m venv venv
source venv/bin/activate # or venv\Scripts\activate (Windows)
pip install -r requirements.txt
python main.pyContributions, feedback, and experiments are welcome. Check issues or open a discussion.

