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3 changes: 3 additions & 0 deletions RAW/Localization/English/RAW.xml
Original file line number Diff line number Diff line change
Expand Up @@ -146,4 +146,7 @@ If you regain any Hit Points, the condition is removed. If an ally <LSTag Typ
<content contentuid="hf080f971g5582g46d8g8938gdb8c8b560d42" version="1">Your &lt;LSTag Tooltip="Strength"&gt;Strength&lt;/LSTag&gt; affects how much weight you can throw. Heavier items deal more damage.</content><!-- Throw -->
<content contentuid="h6da3fafbgfe47g420fgb449g9756dc4146fe" version="1">Your &lt;LSTag Tooltip="Strength"&gt;Strength&lt;/LSTag&gt; affects how much weight you can throw.</content><!-- Throw Cunning Action -->
<content contentuid="h12c219aag52b4g4a22gb0e3g160edbaffbb7" version="1">Attacking further than the normal range ([1] for Javelins and [2] for other weapons) impose &lt;LSTag Tooltip="Disadvantage"&gt;Disadvantage&lt;/LSTag&gt; on the &lt;LSTag Tooltip="AttackRoll"&gt;Attack Roll&lt;/LSTag&gt;.</content><!-- Throw Weapon -->

<!-- Jump -->
<content contentuid="51bcb59d-133a-44df-8d68-bf8cd65fc69d" version="1">When you are &lt;LSTag Type="Status" Tooltip="PRONE"&gt;Prone&lt;/LSTag&gt;, standing up uses only [1] of your &lt;LSTag Tooltip="MovementSpeed"&gt;movement speed&lt;/LSTag&gt;.&lt;br&gt;Your &lt;LSTag Type="Spell" Tooltip="Projectile_Jump"&gt;Jump&lt;/LSTag&gt; distance is increased by [1].</content>
</contentList>
36 changes: 36 additions & 0 deletions RAW/Public/RAW/Stats/Generated/Data/DefaultActions.txt
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,42 @@ type "SpellData"
data "SpellType" "Projectile"
using "Projectile_Jump"
data "UseCosts" "Movement:Distance"
data "TargetRadius" "3.2"
data "AddRangeFromAbility" "Strength,0.61"

// Champion level 7 passive: distance increased by a number of feet equal to your Strength modifier. 5 feet at 20str = 1.5m
new entry "RemarkableAthlete_Jump"
type "PassiveData"
using "RemarkableAthlete_Jump"
data "DescriptionParams" "Distance(1.5)"
data "Boosts" "JumpMaxDistanceBonus(1.5)"

// Athlete feat: you can jump after moving 5 feet instead of 10. Currently, it improves jumping distance by 1.5 meters.
new entry "Athlete_StandUp"
type "PassiveData"
using "Athlete_StandUp"
data "Description" "51bcb59d-133a-44df-8d68-bf8cd65fc69d;1"
data "DescriptionParams" "Distance(1.5)"
data "Boosts" "JumpMaxDistanceBonus(1.5)"

// Barbarian Tiger Totem, jump increased by 3m instead of 4.5 (which was in fact a 50% multiplier instead of flat distance bonus)
new entry "TotemSpirit_Tiger"
type "PassiveData"
using "TotemSpirit_Tiger"
data "DescriptionParams" "Distance(3)"

new entry "Shout_Rage_Totem_Tiger"
type "SpellData"
data "SpellType" "Shout"
using "Shout_Rage_Totem_Tiger"
data "ExtraDescriptionParams" "Distance(3)"

new entry "RAGE_TOTEM_TIGER"
type "StatusData"
data "StatusType" "BOOST"
using "RAGE_TOTEM_TIGER"
data "DescriptionParams" "LevelMapValue(RageDamage); Distance(3)"
data "Boosts" "Tag(VFX_RAGE);BlockSpellCast();UnlockSpell(Shout_EndRage);Attribute(ForceMainhandAlternativeEquipBones);JumpMaxDistanceBonus(3)"

// -----------------------------------------------
// -------------------- Shove --------------------
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