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2 changes: 1 addition & 1 deletion docs/components/layer.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ The layer component renders images, videos or cubemaps into a [WebXR compositor

The benefits of layers are:

- **Performance and judder:** Once the layer is submitted, the compositor is in charge of render it at a fixed refresh rate (72Hz, 90Hz... depending on device). Even if the application cannot keep up with the compositor refresh rate the layer won't drop any frames resulting in a smoother experience.
- **Performance and judder:** Once the layer is submitted, the compositor is in charge of rendering it at a fixed refresh rate (72Hz, 90Hz... depending on device). Even if the application cannot keep up with the compositor refresh rate the layer won't drop any frames resulting in a smoother experience.
- **Visual fidelity:** The images in a layer will be sampled only once by the compositor. Regular WebGL content is sampled twice: Once one rendering to the eye buffer and a second time when copied to the compositor. This results in a loss of details.
- **Battery life:** No double sampling results in less memory copies reducing operations and battery consumption.
- **Latency:** Headset pose sampling for layers takes place at the end of the frame using the most recent HMD pose. This paired with reprojection techniques reduce the effective latency.
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