AI-native game engine (Godot fork) where AI acts as a first-class native operator for collaborative game development.
Build from source · Architecture · License
Godot 4.6.3 · Standard Godot projects · Open model access
Solers runs inside the Godot editor. It works from live scenes, resources, scripts, editor state, errors, and the running game.
Create and edit 2D or 3D worlds, write gameplay code, manage assets, run the game, inspect failures, capture rendered output, and continue from evidence.
Scene edits use Godot's native transactions and save validation. File and resource changes use state checks and recoverable checkpoints.
The agent loop has no fixed request-count cutoff. Completed tool traffic is compacted, active work can be restored, and background jobs can resume.
Sign in to ChatGPT Codex, select a provider from the model catalog, or connect an OpenAI-compatible local, private, or hosted endpoint.
Solers exposes focused engine tools for scenes, scripts, runtime observation, rendering, assets, addons, search, and reusable skills. External agents can use the same engine through a local MCP-compatible interface.
Solers integrates the agent runtime, permissions, context, and tools directly into the editor instead of operating as a sidecar. Projects remain standard Godot projects that can be opened, edited, and shipped with familiar tools.
Solers is under active development. Clone the repository and use the standard Godot build toolchain.
git clone https://github.com/brandlll-lee/SolersEngine.git
cd SolersEnginepython -m SCons platform=windows target=editor dev_build=yes -j4
.\bin\solers.windows.editor.dev.x86_64.exescons platform=linuxbsd target=editor dev_build=yes -j4
./bin/solers.linuxbsd.editor.dev.x86_64See the official Linux build guide
for distribution-specific dependencies. On macOS, use the same SCons flow with
platform=macos.
Then open or create a project, connect a model in AI Setup, and open the Solers panel.
Read the Solers architecture notes before changing the agent runtime or engine tools. Solers follows Godot's contribution workflow for engine development.
To include the Solers behavior tests in a Windows development build:
python -m SCons platform=windows target=editor dev_build=yes tests=yes -j4
.\bin\solers.windows.editor.dev.x86_64.tests.console.exe --test '--test-case=*[Solers*'Solers is a fork of Godot Engine and is available under the MIT license. See COPYRIGHT.txt for attribution.
Solers is an independent distribution and is not affiliated with or endorsed by the Godot Foundation.