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41 changes: 39 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ A compatible client modification can be found here: [CoD4x_Client_pub](https://g
The CoD4x server can run on Windows and Linux.
The CoD4x client update is only available for windows.

## Setting up a Call of Duty 4 server with Cod4x
## Setting up a Call of Duty 4 server with CoD4X
Download binaries: [Releases](https://github.com/callofduty4x/CoD4x_Server/releases)

You also require the base game to run a server. Copy every .iwd file in `cod4directory/main/` to `serverdirectory/main/`.
Expand All @@ -30,13 +30,50 @@ Now you can run the server with `./cod4x18_dedrun +map mp_killhouse`. If you are

You will need a token if you want your server to be listed on the [Cod4x Master List](https://cod4master.cod4x.ovh). You can generate a token [here](https://cod4master.cod4x.ovh/index.php?token_generator=true).

Once a token is generated add it to the sv_authtoken cvar in server.cfg or command-line parameters by using `sv_authtoken "mytokenhere`
Once a token is generated add it to the sv_authtoken cvar in server.cfg or command-line parameters by using `sv_authtoken "mytokenhere"`

Hint: you probably want to run the server on a separate user. Please don't run the server (any server) as root. That would be a major security threat.

A more detailed server tutorial is available on [our wiki](https://github.com/callofduty4x/CoD4x_Server/wiki/Server-setup).
[Also read about new banlists here](https://github.com/callofduty4x/CoD4x_Server/wiki/Banlists-in-version-15.9--and-other-changes)

## Setting up Call of Duty 4 Server with CoD4X in Docker

Official images are now availabe on [Docker Hub](https://hub.docker.com/r/alexandercurl/cod4x-server)

Setting up with `docker compose` example config, also can be found in the repository:
```
services:
cod4x-server:
container_name: cod4x-server
hostname: cod4x-server
image: alexandercurl/cod4x-server:latest
ports:
- "28960:28960/tcp"
- "28960:28960/udp"
# Volumes store your data between container upgrades
volumes:
- "./main:/home/user/cod4/main"
- "./main_shared:/home/user/cod4/main_shared"
- "./zone:/home/user/cod4/zone"
- "./mods:/home/user/cod4/mods"
- "./plugins:/home/user/cod4/plugins"
- "./usermaps:/home/user/cod4/usermaps"
restart: unless-stopped
```

Running with `docker run`:
```
docker run -d --name cod4x-server --restart=unless-stopped \
-p 28960:28960 -p 28960:28960/udp \
-v ./main:/home/user/cod4/main \
-v ./zone:/home/user/cod4/zone \
-v ./mods:/home/user/cod4/mods \
-v ./plugins:/home/user/cod4/plugins \
-v ./usermaps:/home/user/cod4/usermaps \
alexandercurl/cod4x-server +exec server.cfg +map_rotate
```

## Compiling on Linux
To compile CoD4x from source, you need to install the following prerequisites:

Expand Down
17 changes: 17 additions & 0 deletions docker-compose.yml
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@@ -0,0 +1,17 @@
services:
cod4x-server:
container_name: cod4x-server
hostname: cod4x-server
image: alexandercurl/cod4x-server:latest
ports:
- "28960:28960/tcp"
- "28960:28960/udp"
# Volumes store your data between container upgrades
volumes:
- "./main:/home/user/cod4/main"
- "./main_shared:/home/user/cod4/main_shared"
- "./zone:/home/user/cod4/zone"
- "./mods:/home/user/cod4/mods"
- "./plugins:/home/user/cod4/plugins"
- "./usermaps:/home/user/cod4/usermaps"
restart: unless-stopped
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