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feat(extra-natives-rdr3): add weapons no auto reload#3940

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DaniGP17 wants to merge 1 commit into
citizenfx:masterfrom
DaniGP17:feat/add-weapon-reload-block
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feat(extra-natives-rdr3): add weapons no auto reload#3940
DaniGP17 wants to merge 1 commit into
citizenfx:masterfrom
DaniGP17:feat/add-weapon-reload-block

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@DaniGP17
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Goal of this PR

The SET_CLIENT_CONFIG_BOOL native have the WeaponsNoAutoReload option, but I forgot to add the logic in #3656.

This PR applies to the following area(s)

RedM

Successfully tested on

Game builds: 1491
Platforms: Windows

Checklist

  • Code compiles and has been tested successfully.
  • Code explains itself well and/or is documented.
  • My commit message explains what the changes do and what they are for.
  • No extra compilation warnings are added by these changes.

@github-actions github-actions Bot added RedM Issues/PRs related to RedM invalid Requires changes before it's considered valid and can be (re)triaged labels Apr 20, 2026
@forzayt
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forzayt commented Apr 21, 2026

meme

@forzayt
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forzayt commented Apr 21, 2026

This ones good but you know we will just end up holding an empty gun that won’t fire and won’t reload automatically, feel like stucked ..... we want to pair with some other to this right ??

@outsider31000
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This ones good but you know we will just end up holding an empty gun that won’t fire and won’t reload automatically, feel like stucked ..... we want to pair with some other to this right ??

That's the point of manual reload, you must press a key to reload, and this is an optional behaviour that's why its a config bool.
by default it's still automatic reload

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3 participants