Chain of Command Tweaks, (Fixes #12556 and makes #12723 redundant + More.) - #12724
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neeshacark wants to merge 1 commit into
Open
Chain of Command Tweaks, (Fixes #12556 and makes #12723 redundant + More.)#12724neeshacark wants to merge 1 commit into
neeshacark wants to merge 1 commit into
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About the pull request
Puts SO as fourth in command, coming after ASO and before CMO and CMP. Also makes Field Doctor after normal Doctor in the chain (meaning this PR fixes #12556 and makes #12723 redundant.
This is the conclusion of my ideaguys post (which I made to gauge community opinion) https://forum.cm-ss13.com/t/move-so-up-two-steps-in-chain-of-command-meaning-they-roll-aco-before-cmo-and-cmp/21085/14 and adding in a fix from Jackie's PR since it touches the same code.
Explain why it's good for the game
As said in my ideaguys post, there is zero reason we should be making people who joined the game to command CIC (SO's) be rolling aCO AFTER people who joined to manage medical and teach doctors. The skills don't overlap, CMO players don't need (or want to) play CIC to unlock the role. It's not their field. SO players on the other hand literally join to do this. Same goes for CMP. Yes, they're senior command but entirely different fields. Also, as was mentioned in the post, most CMOs will immediately pass off the command to someone else - like an SO. So at that rate this is just QoL
As far as the FD, no reason they should be rolling above doctors. They're a role meant to deploy, they join the round expecting do. Doctors don't. No reason for FD to be above normal doctors in CoC.
For further reasons, review community opinion on my aforementioned ideaguys post: https://forum.cm-ss13.com/t/move-so-up-two-steps-in-chain-of-command-meaning-they-roll-aco-before-cmo-and-cmp/21085/14
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add: Staff Officers now come fourth in the chain of command, and Field Doctors are after normal Doctors.
/:cl: