Xeno Support Caste Rebalancing - #12743
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I'm fairly certain it's been stated before by head maint that carrier will never receive a plasma reserve buff. Might want to consider atomizing this PR so it doesn't get closed over a single change. |
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About the pull request
An assortment of small changes to xenomorph support castes to shake things up a little.
In short;
Explain why it's good for the game
Moderate shakeup to the xeno support meta. Healer drones are far too over-represented and are too valuable and passive for what they do, Gardeners in comparison have more meaningful ways to hurt their intended gameplan of keeping the hive alive- but are obnoxious to play if people don't actively cooperate with you. Reducing the time spent being immobile for gardeners and letting them be more mobile in comparison to healers should help increase their representation and make them more approachable.
Carrier's lack of plasma reserves make them horrible to play in general, but making them completely independent of the hive ensures hard-to-push areas and backlines practically everywhere. Buffing their pheromones gives them a stronger place on the front, while the changes to their reserves assuage the time constantly spent waiting.
Burrower practically doesn't exist, giving it pheromones doesn't solve its underlying problems, but it is very odd it doesn't already have access to them, being the only drone evolution that doesn't. Should help it be valuable both independently and on the backline/front.
Testing Photographs and Procedure
Screenshots & Videos
pugie.mp4
Changelog
🆑
balance: let Burrowers emit moderate pheromones.
balance: increased base Carrier's pheromones to Strong.
balance: reduced Healer-strain drones' pheromones to moderate.
balance: made plucking/feeding fruits instantaneous for Gardener-strain drones.
/:cl: