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Sharp Resharpening: Safety PR Split - #12748

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MPhonks:sharp-safety
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Sharp Resharpening: Safety PR Split#12748
MPhonks wants to merge 9 commits into
cmss13-devs:masterfrom
MPhonks:sharp-safety

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@MPhonks

@MPhonks MPhonks commented Jul 27, 2026

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About the pull request

This is a split of #11698 containing the safety-logic and QOL improvements to the P9 Sonic Harpoon Artillery Remote Projectile (SHARP) Rifle. It replaces the different firemode timers (2.5s, 5s, defaults to 2.5s) with a mine-safety toggle ("SAFE" mode). Apart from the change of incendiary mines to be strictly square, nothing balance-wise has been changed and is reserved for future PR(s).

Of the QOL changes are included:

  • The ability to rearm previously disarmed mines (1s) as the SHARP specialist with a multitool
  • The inability of mines to blow up to small xenomorph (facehuggers, lesser drones)
  • The ability to see whether a mine has safety, and how long the mine lasts before being disarmed (specialist only)
  • Automatic magazine ejection

Explain why it's good for the game

As it stands right now, the SHARP contains fundamental design flaws. SHARP has been stamped off as a "xenoagent" role in the game which does more harm to the marine force than good. This PR does not aim to handhold the kit into becoming "the new meta", but rather addresses scenarios where the usage of the SHARP would be more helpful to aliens than to the marine force.

With SAFE mode, placing mines directly where marines walk and push becomes a reliable tool of both securing the backline and ensuring that marines do not suffer fatalities to the mines when pushed back. The mines refuse to detonate when anyone with IFF can be hurt by them, at the cost of potentially fizzling out when hitting xenomorphs directly, or missing out on kills from the potentially obtained stun they cause.

Testing Photographs and Procedure

Screenshots & Videos See #11698 .

Changelog

🆑 MarpleJones
del: SHARP timer modes (5s, 2.5s) removed, default at 2.5s
add: adds SHARP safety mode, which has greater IFF logic and prevents the mine from detonating when near friendlies.
add: you can now rearm SHARP mines as the SHARP specialist with a security access tuner (multitool)
add: adds a security access tuner to the specialist kit
add: small xenomorph no longer trigger sharp mines
add: square fireshape
balance: incendiary mines are now strictly square
qol: firemodes as a specialist ability, extended description for mine timers and modes, magazine autoejection
/:cl:

@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Jul 27, 2026
@cmss13-ci cmss13-ci Bot added Sprites Remove the soul from the game. Removal snap Feature Feature coder badge Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Quality of Life Make the game harder to play size/L Denotes a PR that changes 200-799 lines, ignoring generated files. labels Jul 27, 2026
@Detective-Google Detective-Google added the Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. label Jul 27, 2026
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Labels

Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Quality of Life Make the game harder to play Removal snap size/L Denotes a PR that changes 200-799 lines, ignoring generated files. Sprites Remove the soul from the game.

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