fix: bump parry to fix BVH crash from orphaned nodes after remove#685
Merged
fix: bump parry to fix BVH crash from orphaned nodes after remove#685
Conversation
Updates parry3d-f64 to include a fix for a crash in optimize_incremental caused by orphaned nodes accumulating across multiple removes without an intervening refit. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
optimize_incrementalcaused by orphaned BVH nodes accumulating across multipleremovecalls without an interveningrefit.TreeRoundPine_01_colliderat scale ~0.01) whose repeated insert/remove cycles would reduce the BVH to a single-leaf partial root with unreachable orphaned nodes.🤖 Generated with Claude Code