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Viewmodel graphs/models are now obsolete due to AG2 release. Same will likely happen to playermodel graphs. Now only ships with playermodel graphs.

CS2 Weapon Animgraph releases. To get the vdata/animgraph resources to show up, you may need to unhide the resources in assettypes_common.txt (Remove the "csgo" from m_HideForRetailMods in both vdata_asset and anim_graph). Spawn custom animgraphed weapons with ent_create custom_weaponname or compile the vdata_polygon map. To edit animgraphs, you need the cutdown Dota 2 SDK with the Animgraph editor. Also includes decompiled weapon models (OBSOLETE) and playermodel animgraphs. To use custom animgraphed playermodels, use the character_switcher map and compile a Pulse file.

Pulse file definition for assettypes_common.txt:

{
	_class = "CResourceAssetTypeInfo"
	m_FriendlyName = "Pulse Graph"
	m_Ext = "vpulse"
	m_IconLg = "game:tools/images/assettypes/vpulse_lg.png"
	m_IconSm = "game:tools/images/assettypes/vpulse_sm.png"
	m_CompilerIdentifier = "CompileKV3"
	m_bContentFileIsText = true
	m_Blocks = 
	[
		{
			m_BlockID = "DATA"
			m_Encoding = "RESOURCE_ENCODING_KV3"
		},
	]
}

NVIDIA_Overlay_TVnXoEqiCK NVIDIA_Overlay_qrQWHW8gxq

M1BYBRj2ln cs2_yCklBZ44qN cs2_H9QO16wN2K dotagrapheditor_kXsnixlt8y dotagrapheditor_2iHCOHb9ce

Source 2 Viewer was used to decompile the weapon animations and a look into the compiled animgraphs.

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