Viewmodel graphs/models are now obsolete due to AG2 release. Same will likely happen to playermodel graphs. Now only ships with playermodel graphs.
CS2 Weapon Animgraph releases. To get the vdata/animgraph resources to show up, you may need to unhide the resources in assettypes_common.txt (Remove the "csgo" from m_HideForRetailMods in both vdata_asset and anim_graph). Spawn custom animgraphed weapons with ent_create custom_weaponname or compile the vdata_polygon map. To edit animgraphs, you need the cutdown Dota 2 SDK with the Animgraph editor. Also includes decompiled weapon models (OBSOLETE) and playermodel animgraphs. To use custom animgraphed playermodels, use the character_switcher map and compile a Pulse file.
Pulse file definition for assettypes_common.txt:
{
_class = "CResourceAssetTypeInfo"
m_FriendlyName = "Pulse Graph"
m_Ext = "vpulse"
m_IconLg = "game:tools/images/assettypes/vpulse_lg.png"
m_IconSm = "game:tools/images/assettypes/vpulse_sm.png"
m_CompilerIdentifier = "CompileKV3"
m_bContentFileIsText = true
m_Blocks =
[
{
m_BlockID = "DATA"
m_Encoding = "RESOURCE_ENCODING_KV3"
},
]
}
was used to decompile the weapon animations and a look into the compiled animgraphs.






