5.1 SRD Update: 2nd Level Spells#7116
Open
Zanderaf wants to merge 3 commits into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Back at this again while I have more free time and not running actual sessions, but managed to do more work on the 5.1 SRD spells. This batch is just the 2nd Level spells from the 5.1 SRD.
Spells should now have more activities and active effects to apply. Some of these changes may need some feedback, as I tried to make them work as well I could given the current system limitations. Few off the top of my head I would like reviewed here are:
I know enchanting spells themselves in Flame Blade's case isn't something the system does much (if at all) but was worth a try to post here to see the reception.
Related: #6727