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157 changes: 148 additions & 9 deletions packs/_source/spells/8th-level/animal-shapes.yml
Original file line number Diff line number Diff line change
Expand Up @@ -20,10 +20,11 @@ system:
transformed. If it reverts as a result of dropping to 0 hit points, any
excess damage carries over to its normal form. As long as the excess
damage doesn't reduce the creature's normal form to 0 hit points, it isn't
knocked unconscious. The creature is limited in the actions it can perform
by the nature of its new form, and it can't speak or cast
spells.</p><p>The target's gear melds into the new form. The target can't
activate, wield, or otherwise benefit from any of its equipment.</p>
knocked &amp;reference[unconscious apply=false]. The creature is limited
in the actions it can perform by the nature of its new form, and it can't
speak or cast spells.</p><p>The target's gear melds into the new form. The
target can't activate, wield, or otherwise benefit from any of its
equipment.</p>
chat: ''
source:
custom: ''
Expand All @@ -42,12 +43,16 @@ system:
affects:
type: creature
choice: false
count: ''
special: ''
template:
units: any
contiguous: false
type: ''
range:
value: '30'
units: ft
special: ''
uses:
max: ''
recovery: []
Expand Down Expand Up @@ -86,7 +91,9 @@ system:
units: inst
concentration: false
override: false
effects: []
effects:
- _id: OhIP0sFZgym8uFyL
level: {}
range:
override: false
target:
Expand All @@ -105,20 +112,152 @@ system:
uses:
spent: 0
recovery: []
max: ''
sort: 0
name: Cast
img: ''
visibility:
level:
min: null
max: null
Sb7lnASL8TCju9pO:
type: transform
name: Transform into Beast
_id: Sb7lnASL8TCju9pO
img: ''
sort: 100000
activation:
type: special
override: true
condition: ''
consumption:
scaling:
allowed: false
spellSlot: false
targets: []
description:
value: ''
chatFlavor: ''
duration:
units: inst
concentration: false
override: true
effects: []
flags: {}
range:
units: spec
override: true
special: ''
target:
template:
contiguous: false
stationary: false
units: ft
affects:
choice: false
override: false
prompt: true
uses:
spent: 0
recovery: []
max: ''
visibility:
level:
min: null
max: null
requireAttunement: false
requireIdentification: false
requireMagic: false
profiles:
- cr: '4'
name: Animal Shape
_id: UOffAoTyyX85HMwu
uuid: null
sizes: []
types:
- beast
movement: []
level:
min: null
max: null
settings:
effects:
- origin
- otherOrigin
- background
- class
- feat
- spell
keep:
- mental
- class
- feats
- bio
- tempHP
merge:
- saves
- skills
minimumAC: ''
spellLists: []
preset: wildshape
other: []
transformTokens: true
tempFormula: ''
transform:
customize: true
mode: cr
preset: wildshape
identifier: animal-shapes
sort: 0
flags: {}
img: icons/magic/nature/wolf-paw-glow-large-teal-blue.webp
effects: []
effects:
- name: Animal Shapes
img: icons/magic/nature/wolf-paw-glow-large-teal-blue.webp
origin: Compendium.dnd5e.spells.Item.ohqAIBg6de989CIo
transfer: false
_id: OhIP0sFZgym8uFyL
type: base
system:
changes: []
disabled: false
start: null
duration:
value: 24
units: hours
expiry: turnStart
expired: false
description: >-
<p>Your magic turns others into beasts. On subsequent turns, you can use
your action to transform affected creatures into new forms.</p>
tint: '#ffffff'
statuses: []
showIcon: 1
folder: null
sort: 0
flags:
dnd5e:
riders:
statuses: []
_stats:
coreVersion: '14.361'
systemId: dnd5e
systemVersion: 6.0.0
createdTime: 1781459159225
modifiedTime: 1781462171569
lastModifiedBy: dnd5ebuilder0000
compendiumSource: null
duplicateSource: null
exportSource: null
_key: '!items.effects!ohqAIBg6de989CIo.OhIP0sFZgym8uFyL'
folder: x1XTiOgx4DJ34wc5
_stats:
duplicateSource: null
coreVersion: '13.344'
coreVersion: '14.361'
systemId: dnd5e
systemVersion: 4.0.0
systemVersion: 6.0.0
createdTime: 1725037365097
modifiedTime: 1725992722757
modifiedTime: 1781462071644
lastModifiedBy: dnd5ebuilder0000
exportSource: null
_key: '!items!ohqAIBg6de989CIo'
74 changes: 44 additions & 30 deletions packs/_source/spells/8th-level/antimagic-field.yml
Original file line number Diff line number Diff line change
Expand Up @@ -15,37 +15,41 @@ system:
protrude into it. A slot expended to cast a suppressed spell is consumed.
While an effect is suppressed, it doesn't function, but the time it spends
suppressed counts against its duration.</p><p><strong>Targeted
Effects.</strong> Spells and other magical effects, such as magic missile
and charm person, that target a creature or an object in the sphere have
no effect on that target.</p><p><strong>Areas of Magic.</strong> The area
of another spell or magical effect, such as fireball, can't extend into
the sphere. If the sphere overlaps an area of magic, the part of the area
that is covered by the sphere is suppressed. For example, the flames
created by a wall of fire are suppressed within the sphere, creating a gap
in the wall if the overlap is large enough.</p><p><strong>Spells.</strong>
Any active spell or other magical effect on a creature or an object in the
sphere is suppressed while the creature or object is in
it.</p><p><strong>Magic Items.</strong> The properties and powers of magic
items are suppressed in the sphere. For example, a +1 longsword in the
sphere functions as a nonmagical longsword.</p><p>A magic weapon's
properties and powers are suppressed if it is used against a target in the
sphere or wielded by an attacker in the sphere. If a magic weapon or a
piece of magic ammunition fully leaves the sphere (for example, if you
fire a magic arrow or throw a magic spear at a target outside the sphere),
the magic of the item ceases to be suppressed as soon as it
exits.</p><p><strong>Magical Travel.</strong> Teleportation and planar
travel fail to work in the sphere, whether the sphere is the destination
or the departure point for such magical travel. A portal to another
location, world, or plane of existence, as well as an opening to an
extradimensional space such as that created by the rope trick spell,
Effects.</strong> Spells and other magical effects, such as
@UUID[Compendium.dnd5e.spells.Item.41JIhpDyM9Anm7cs]{Magic Missile} and
@UUID[Compendium.dnd5e.spells.Item.eS7XnnApoxRxYXPs]{Charm Person}, that
target a creature or an object in the sphere have no effect on that
target.</p><p><strong>Areas of Magic.</strong> The area of another spell
or magical effect, such as fireball, can't extend into the sphere. If the
sphere overlaps an area of magic, the part of the area that is covered by
the sphere is suppressed. For example, the flames created by a
@UUID[Compendium.dnd5e.spells.Item.X3DrXgxjwI2dvkD6]{Wall of Fire} are
suppressed within the sphere, creating a gap in the wall if the overlap is
large enough.</p><p><strong>Spells.</strong> Any active spell or other
magical effect on a creature or an object in the sphere is suppressed
while the creature or object is in it.</p><p><strong>Magic Items.</strong>
The properties and powers of magic items are suppressed in the sphere. For
example, a +1 longsword in the sphere functions as a nonmagical
longsword.</p><p>A magic weapon's properties and powers are suppressed if
it is used against a target in the sphere or wielded by an attacker in the
sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a
target outside the sphere), the magic of the item ceases to be suppressed
as soon as it exits.</p><p><strong>Magical Travel.</strong> Teleportation
and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to
another location, world, or plane of existence, as well as an opening to
an extradimensional space such as that created by the
@UUID[Compendium.dnd5e.spells.Item.ap4dmtshjEbwU3Ts]{Rope Trick} spell,
temporarily closes while in the sphere.</p><p><strong>Creatures and
Objects.</strong> A creature or object summoned or created by magic
temporarily winks out of existence in the sphere. Such a creature
instantly reappears once the space the creature occupied is no longer
within the sphere.</p><p><strong>Dispel Magic.</strong> Spells and magical
effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells don't nullify each
other.</p>
effects such as
@UUID[Compendium.dnd5e.spells.Item.15Fa6q1nH27XfbR8]{Dispel Magic} have no
effect on the sphere. Likewise, the spheres created by different antimagic
field spells don't nullify each other.</p>
chat: ''
source:
custom: ''
Expand All @@ -63,13 +67,16 @@ system:
target:
affects:
choice: false
type: ''
template:
units: ''
type: sphere
size: '10'
contiguous: false
count: ''
range:
units: self
special: ''
uses:
max: ''
recovery: []
Expand Down Expand Up @@ -128,20 +135,27 @@ system:
uses:
spent: 0
recovery: []
max: ''
sort: 0
name: Cast
img: ''
visibility:
level:
min: null
max: null
identifier: antimagic-field
sort: 0
flags: {}
img: icons/magic/control/debuff-chains-ropes-net-purple-blue.webp
img: icons/magic/unholy/orb-glowing-yellow-purple.webp
effects: []
folder: x1XTiOgx4DJ34wc5
_stats:
duplicateSource: null
coreVersion: '13.344'
coreVersion: '14.361'
systemId: dnd5e
systemVersion: 4.0.0
systemVersion: 6.0.0
createdTime: 1725037351648
modifiedTime: 1725992718323
modifiedTime: 1781449979780
lastModifiedBy: dnd5ebuilder0000
exportSource: null
_key: '!items!Eon0jzGzQRNluTPQ'
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