Releases: gambit07/fxmaster
Releases · gambit07/fxmaster
Release 8.1.4
Release 8.1.3
- Resolved token vision becoming black and white while effects were active
Release 8.1.2
- Resolved effects appearing over-top of Foundry Darkness, and in concert resolved some mask sliding inconcistencies surrounding Adjust Darkness Level behaviors
- Tweaked and improved some scene hooks and compositor behavior to improve performance and frame time consistency
- Updated pt-br localizations, thanks Kharmans!
Release 8.1.1
Welcome to FXMaster V8.1! I highly recommend updating to this version if you previously updated to FXMaster V8.0. Many improvements and bugfixes were implemented in relation to FXMaster's new layers compositor that should resolve a number of performance regressions and visual oddities on canvas.
- Many many... many tweaks to the new V8 compositor for effects, specifically around improving performance and frame-time consistency
- Added two new parameters to the Tiles Overhead menu. The new parameters are 'FXMaster: Restricts Particles' and 'FXMaster: Restricts Filters'. These can be used to restrict either particles or filters, while the native 'Restricts Weather' option can still be used to restrict both.
- Added new functionality to the FXMaster Layers menu. Suppression regions are now included in the layers menu and can be ordered against scene effects to determine if an effect is suppressed by a given region or not.
- Added new FXMaster setting 'Include Foundry Grid in FX Stack'. This option will allow particles and filters to play overtop of the grid (if enabled) without interfering with other Interface level components. This setting is disabled by default to mirror how FXMaster currently functions, but I recommend enabling it for more realistic looking effects if you play with a grid.
- Added new FXMaster setting 'Apply Region Behaviors to Overhead Levels'. This option will display region suppression or addition behaviors realistically, ex: A suppression region on Level 2 will display that suppression while the user is on Level 1 and hovers to view the 2nd level. This can have a large impact on performance so it is defaulted off, if you would like to enable it make sure to test thoroughly before using it in live play.
- Removed FXMaster setting 'Reset Particle and Filter Parameters'. This setting would not always act in a straightforward way from the users perspective. It has instead been replaced by:
- Added right click menu for particle and filter effects toggle buttons. Right clicking will now allow you to reset individual effects to their default settings on a per-scene basis.
- Added new Shadow parameter options to the Bats, Birds, Crows, and Eagles particle effects. These options are functionally equivalent to the Clouds shadow option and allow additional flexibility for birds to cast shadows
- Updated region behaviors to modify effects in real-time when making adjustments. This means enabling effects, modifying parameters, etc will be viewable on screen as adjustments are made. Saving the region will confirm these updates while hitting close window will cancel them. This should allow tweaking region effects MUCH easier compared to previous versions
- Added localizations for FXMaster+ Aurora Borealis and some new functionality
- Re-added the small specials layer removed in V8.0. At least one module was using it which was one more than I was aware of
- Bugfix for the Old Film filter not updating parameters properly
- Bugfix for scene Particles not applying properly to Levels when individual levels were selected
Release 8.1.0
Welcome to FXMaster V8.1! I highly recommend updating to this version if you previously updated to FXMaster V8.0. Many improvements and bugfixes were implemented in relation to FXMaster's new layers compositor that should resolve a number of performance regressions and visual oddities on canvas.
- Many many... many tweaks to the new V8 compositor for effects, specifically around improving performance and frame-time consistency
- Added two new parameters to the Tiles Overhead menu. The new parameters are 'FXMaster: Restricts Particles' and 'FXMaster: Restricts Filters'. These can be used to restrict either particles or filters, while the native 'Restricts Weather' option can still be used to restrict both.
- Added new functionality to the FXMaster Layers menu. Suppression regions are now included in the layers menu and can be ordered against scene effects to determine if an effect is suppressed by a given region or not.
- Added new FXMaster setting 'Include Foundry Grid in FX Stack'. This option will allow particles and filters to play overtop of the grid (if enabled) without interfering with other Interface level components. This setting is disabled by default to mirror how FXMaster currently functions, but I recommend enabling it for more realistic looking effects if you play with a grid.
- Added new FXMaster setting 'Apply Region Behaviors to Overhead Levels'. This option will display region suppression or addition behaviors realistically, ex: A suppression region on Level 2 will display that suppression while the user is on Level 1 and hovers to view the 2nd level. This can have a large impact on performance so it is defaulted off, if you would like to enable it make sure to test thoroughly before using it in live play.
- Removed FXMaster setting 'Reset Particle and Filter Parameters'. This setting would not always act in a straightforward way from the users perspective. It has instead been replaced by:
- Added right click menu for particle and filter effects toggle buttons. Right clicking will now allow you to reset individual effects to their default settings on a per-scene basis.
- Added new Shadow parameter options to the Bats, Birds, Crows, and Eagles particle effects. These options are functionally equivalent to the Clouds shadow option and allow additional flexibility for birds to cast shadows
- Updated region behaviors to modify effects in real-time when making adjustments. This means enabling effects, modifying parameters, etc will be viewable on screen as adjustments are made. Saving the region will confirm these updates while hitting close window will cancel them. This should allow tweaking region effects MUCH easier compared to previous versions
- Added localizations for FXMaster+ Aurora Borealis and some new functionality
- Re-added the small specials layer removed in V8.0. At least one module was using it which was one more than I was aware of
- Bugfix for the Old Film filter not updating parameters properly
- Bugfix for scene Particles not applying properly to Levels when individual levels were selected
Release 8.0.5
- Bugfix for Region behaviors elevation constraints not working to hide particle or filter Effects
- Bugfix for Foundry's native Suppress Weather handling not always covering all regions if multiple regions with the behavior were present
- Updated the FXMaster Tools button to FXMaster Tools Overview. This is now a clickable button and opens an overview window of the various functionality you can expect in FXMaster (and FXMaster+ if present). Also contains video popouts for specific examples on how to accomplish some common tasks in FXMaster.
Release 8.0.4
- Bugfix for Region behaviors elevation constraints not working to hide particle or filter Effects
- Bugfix for Foundry's native Suppress Weather handling not always covering all regions if multiple regions with the behavior were present
- Updated the FXMaster Tools button to FXMaster Tools Overview. This is now a clickable button and opens an overview window of the various functionality you can expect in FXMaster (and FXMaster+ if present). Also contains video popouts for specific examples on how to accomplish some common tasks in FXMaster.
Release 8.0.3
- Bugfix #2 for V13 where certain Particle Effects would render with a full white overlay
Release 8.0.2
- Bugfix #2 for V13 where certain Particle Effects would render with a full white overlay
Release 8.0.1
- Bugfix for V13 where certain Particle Effects would render with a full white overlay