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Vexor is my attempt to integrate Vulkan and OpenXR (VK + XR = VKXR or "Vexor")

Also in this system I am learning to used Conan to handle dependencies and also I have chosen to code with the C++ bindings for Vulkan instead of the C bindings, just so I know how to do both.

I tried to use the C++ bindings for OpenXR, and they have been borked somehow, so reverting to the base OpenXR library.

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Practice VK-OpenXR Game Engine Library

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