Unify CodeGraphy on the WebGPU renderer#308
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🦋 Changeset detectedLatest commit: 6185a96 The changes in this PR will be included in the next version bump. This PR includes changesets to release 12 packages
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joesobo
marked this pull request as ready for review
July 16, 2026 03:05
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Goal
Make CodeGraphy's custom WebGPU and WebAssembly graph stack the single graph renderer while keeping product behavior and renderer control in the VS Code extension.
Package boundary
Physically meaningful node size
Draw-order performance
The size-order indirection is effectively free on steady frames and only sorts after a size change. Local measurements found approximately 0.0011 ms / 0.0158 ms / 0.265 ms of steady packing overhead for 10k / 100k / 1M nodes, with one-time size-change sorts of 1.06 ms / 10.91 ms / 115.24 ms. No noticeable renderer slowdown was found at expected graph sizes.
Cleanup
Physics and renderer regression coverage
The renderer package owns deterministic tests for force primitives, radius-weighted collision movement, mixed-force trajectory hashes, TypeScript/WASM integration, 500-node graph behavior, charge-size mapping, cached instance ordering, hovered-node submission order, WASM loading/retry, device loss and cleanup, geometry, and renderer behavior. Extension tests cover plugin charge precedence and size-aware overlapping-node picking.
Validation