A browser-based glTF visualizer and inspector. Drag in a .glb/.gltf (with
its sibling .bin and texture files) and get a real-time viewport plus a
browsable, searchable breakdown of everything inside the document — meshes,
materials, textures, and animations.
Everything runs client-side; no files are uploaded.
Live at gltf.joyco.studio.
- WebGPU viewport — three.js rendering via
WebGPURenderer, with a WebGL fallback. Orbit and fly camera modes, environment lighting, grid, bounds, and element axes. - Contents browser — sortable tables for meshes, materials, and animations, plus a texture grid. Click any row to inspect and highlight it in the scene.
- ⌘K search — fuzzy search across every element in the document.
- Shareable selections — both the loaded model and the inspected element are
encoded in the URL search params (
?url=+?path=), so a link opens the same model framed on the same element, e.g.gltf.joyco.studio/?url=https://example.com/model.glb&path=materials.mat_1. - Local & private — files are resolved in the browser; nothing leaves the machine.
