vk: Dynamic per-binding IUB/UBO selection based on device limits#337
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Instead of a global bool deciding all Plain bindings use inline uniform blocks or all use UBOs, store the device's maxInlineUniformBlockSize and decide per-binding: bindings that fit use IUBs, larger ones fall back to UBOs. This fixes validation errors when binding sizes exceed the device's inline uniform block limits (e.g. light arrays > 256 bytes). Resolves #334. https://claude.ai/code/session_01W9jSvpnbXEXmoHFuUVFdUN
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Instead of a global bool deciding all Plain bindings use inline uniform blocks or all use UBOs, store the device's maxInlineUniformBlockSize and decide per-binding: bindings that fit use IUBs, larger ones fall back to UBOs. This fixes validation errors when binding sizes exceed the device's inline uniform block limits (e.g. light arrays > 256 bytes).
Resolves #334.
https://claude.ai/code/session_01W9jSvpnbXEXmoHFuUVFdUN