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Can we compute midband spatial frequency faster by multiplying on a GPU? #533

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@talonchandler

@JoOkuma brought up a strong possibility for computing midband spatial frequencies more quickly: multiplying by a mask (fast on a GPU) instead of indexing the mask. See more discussion here.

I'm breaking this out into it's own issue because in my brief trial couldn't recreate a speedup, but in further discussion with @JoOkuma he convinced me to keep trying.

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