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bc6b698
feat(avatars): add the avatar art and its manifest (TASK-22142)
abalinda Sep 2, 2026
1bb0ea5
feat(avatars): wear the picked avatar, fall back to one username init…
abalinda Sep 2, 2026
a164fb9
feat(avatars): picker drawer with a die, badge-earned toast hands off…
abalinda Sep 2, 2026
2df3f33
fix(avatar): own avatar shows the first letter of the username, not t…
abalinda Sep 2, 2026
a08058b
feat(avatars): stack the picker on the first-letter fallback (TASK-22…
abalinda Sep 2, 2026
61ffd41
fix(avatars): palette by class, not inline style (ds-lint ratchet)
abalinda Sep 2, 2026
5b27877
feat(avatars): art for the fifteen badges with more than 20 holders
abalinda Sep 2, 2026
b5a297d
fix(avatars): Support Survivor gets its own set
abalinda Sep 2, 2026
fefef4f
fix(avatars): review batch for #2929
abalinda Sep 2, 2026
10f29ae
feat(avatars): one row of five basics, the dice redeals it (TASK-22142)
abalinda Sep 2, 2026
38c5391
fix(avatars): the server's answer wins after a save burst (Chip, #2929)
abalinda Sep 2, 2026
1898421
fix(avatars): Support Survivor has no set of its own
abalinda Sep 2, 2026
80748c2
Merge remote-tracking branch 'origin/dev' into feat/22142-badge-avatars
abalinda Sep 2, 2026
174df8f
fix(demo-api): keep the picked avatar between update-user and users/m…
abalinda Sep 2, 2026
12442e8
feat(avatars): ship the sticker art set and the letter fallback (TASK…
0xkkonrad Sep 3, 2026
60f9c09
Merge remote-tracking branch 'origin/dev' into feat/22142-badge-avatars
abalinda Sep 3, 2026
7a9778d
fix(avatars): serialize saves, seed the home chip from the username, …
abalinda Sep 3, 2026
e7fbf49
fix(avatars): stickers sit plain on the page, no circle and no palett…
abalinda Sep 3, 2026
427292f
fix(avatars): a tap during the closing refetch drains too
abalinda Sep 3, 2026
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3 changes: 2 additions & 1 deletion e2e/shots/fixtures.spec.ts
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,8 @@ for (const [name, fixture] of Object.entries(FIXTURES)) {
await page.clock.setFixedTime(FROZEN_NOW)
await page.addInitScript(seenOnceModals)

await page.goto(`${fixture.route}?${FIXTURE_PARAM}=${name}`, { waitUntil: 'domcontentloaded' })
const sep = fixture.route.includes('?') ? '&' : '?'
await page.goto(`${fixture.route}${sep}${FIXTURE_PARAM}=${name}`, { waitUntil: 'domcontentloaded' })
await settle(page)

// A build without NEXT_PUBLIC_VERCEL_ENV=preview ignores the param and
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1 change: 1 addition & 0 deletions public/avatars/badge/ARBIVERSE_DEVCONNECT_BA_2025/hex.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/BETA_TESTER/bubble.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/BETA_TESTER/flask.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/BETA_TESTER/wink.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/BUG_WHISPERER/beetle.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/BUG_WHISPERER/peek.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/BUG_WHISPERER/shell.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_ALPHA/card.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_ALPHA/swipe.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_ALPHA/tape.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_FIRST_SWIPE/card.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_FIRST_SWIPE/chip.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_FIRST_SWIPE/wink.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_SPENT_1K/cheer.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_SPENT_1K/note.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/CARD_SPENT_1K/stack.svg
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1 change: 1 addition & 0 deletions public/avatars/badge/DEVCONNECT_BA_2025/rise.svg
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