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18 changes: 13 additions & 5 deletions src/battle_palace.c
Original file line number Diff line number Diff line change
Expand Up @@ -172,9 +172,18 @@ static void IncrementPalaceStreak(void)
{
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode]++;

// Whatever GF planned to do here, they messed up big time.
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][(lvlMode > gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode]) ? 1 : 0])
gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
// BUG: Missing ']' after [lvlMode] parses the comparison as an array index, so the
// wrong win streak slot is checked and the record is overwritten every Spenser win,
// even when the current streak is below the saved record.
#ifdef BUGFIX
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] > gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode])
gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode] =
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
#else
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode > gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode]])
gSaveBlock2Ptr->frontier.palaceRecordWinStreaks[battleMode][lvlMode] =
gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
#endif
}
}

Expand All @@ -189,9 +198,8 @@ static void SavePalaceChallenge(void)
static void SetRandomPalacePrize(void)
{
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;

if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] > 41)
if (gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][gSaveBlock2Ptr->frontier.lvlMode] > 41)
gSaveBlock2Ptr->frontier.palacePrize = sBattlePalaceLatePrizes[Random() % ARRAY_COUNT(sBattlePalaceLatePrizes)];
else
gSaveBlock2Ptr->frontier.palacePrize = sBattlePalaceEarlyPrizes[Random() % ARRAY_COUNT(sBattlePalaceEarlyPrizes)];
Expand Down