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96 changes: 48 additions & 48 deletions src/main/resources/lang/en.yml
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@ item:
waila: "Dimensional Barrel"

disinfectant:
name: "<white>Disinfectant"
name: "Disinfectant"
lore: |-
<arrow> A cocktail of chemicals that, when applied, removes all effects
<arrow> <insn>Right click</insn> to use
Expand Down Expand Up @@ -368,14 +368,14 @@ item:
waila: "Palladium Portable Fluid Tank | %bars% (%fluid%)"

fluid_valve:
name: "<white>Fluid Valve"
name: "Fluid Valve"
lore: |-
<arrow> <insn>Right click</insn> a fluid valve to toggle it
<arrow> <attr>Buffer:</attr> %buffer%
waila: "Fluid Valve | %bars% (%fluid%) | %status%"

fluid_filter:
name: "<white>Fluid Filter"
name: "Fluid Filter"
lore: |-
<arrow> Only lets a certain fluid through
<arrow> <insn>Right click</insn> a fluid filter to change the filtered fluid
Expand All @@ -384,7 +384,7 @@ item:
gui: "Fluid Filter"

fluid_limiter:
name: "<white>Fluid Limiter"
name: "Fluid Limiter"
lore: |-
<arrow> Limits the speed of fluid transfer
<arrow> <insn>Right click</insn> to change the fluid transfer limit
Expand All @@ -397,7 +397,7 @@ item:
waila: "Fluid Limiter | %bars% (%fluid%)"

fluid_accumulator:
name: "<white>Fluid Accumulator"
name: "Fluid Accumulator"
lore: |-
<arrow> Accumulates the specified amount of fluid before releasing it all at once
<arrow> Power with redstone to flush all fluid to the output and prevent more fluid from being inputted
Expand All @@ -407,7 +407,7 @@ item:
waila: "Fluid Accumulator | %bars% (%fluid%)"

fluid_meter:
name: "<white>Fluid Meter"
name: "Fluid Meter"
lore: |-
<arrow> Measures and displays how much fluid is passing through
<arrow> <insn>Right click</insn> a fluid meter to configure the measurement time
Expand All @@ -424,13 +424,13 @@ item:
waila: "Fluid Strainer%info%"

fluid_voider_1:
name: "<white>Fluid Voider <light_purple>I"
name: "Fluid Voider <light_purple>I"
lore: |-
<arrow> Destroys all fluids piped into it
<arrow> <attr>Void rate:</attr> %void_rate%

fluid_voider_2:
name: "<white>Fluid Voider <light_purple>II"
name: "Fluid Voider <light_purple>II"
lore: |-
<arrow> Destroys all fluids piped into it
<arrow> <attr>Void rate:</attr> %void_rate%
Expand Down Expand Up @@ -685,7 +685,7 @@ item:
name: "Block of Raw Tin"

reactivated_wither_skull:
name: "<white>Reactivated Wither Skull"
name: "Reactivated Wither Skull"
lore: |-
<arrow> <insn>Right click</insn> to shoot a wither skull in the direction you are looking
<arrow> Skulls are %chargedskulls%
Expand All @@ -695,7 +695,7 @@ item:
false: "not charged"

hyper_activated_wither_skull:
name: "<white>Hyper Activated Wither Skull"
name: "Hyper Activated Wither Skull"
lore: |-
<arrow> <insn>Right click</insn> to shoot a wither skull in the direction you are looking
<arrow> Skulls are %chargedskulls%
Expand Down Expand Up @@ -767,12 +767,12 @@ item:
<arrow> Some kind of force keeps the grains of dust together; the further they are pulled from the rest, the more strongly they resist...

shimmer_bronze:
name: "<white>Shimmer Bronze"
name: "Shimmer Bronze"
lore: |-
<arrow> Stronger yet more brittle than normal bronze

shimmer_skull:
name: "<white>Shimmer Skull"
name: "Shimmer Skull"
lore: |-
<arrow> An infusion of shimmer dust does to a wither skeleton skull more than meets the eye...

Expand Down Expand Up @@ -1217,10 +1217,10 @@ item:
<diamond> 1x <yellow><lang:pylon.item.fluid_output_hatch.name/></yellow>
<diamond> 1x <yellow><lang:pylon.item.copper_framed_glass.name/></yellow>
<diamond> 5x <yellow><lang:pylon.item.steel_support_beam.name/></yellow>
<diamond> 8x <yellow>Liselette Collector</yellow>
<diamond> 8x <yellow><item:pylon:liselette_collector/></yellow>

liselette_collector:
name: "<white>Liselette Collector"
name: "Liselette Collector"

fireproof_rune:
name: "Fireproof Rune"
Expand Down Expand Up @@ -1775,88 +1775,88 @@ item:
<star> Multiblock component

cargo_duct:
name: "<white>Cargo Duct"
name: "Cargo Duct"
lore: |-
<arrow> <insn>Right click</insn> a placed cargo duct with a block to make it look like that block
<arrow> Connects cargo blocks together
<arrow> Adjacent cargo ducts will automatically connect to each other

cargo_buffer:
name: "<white>Cargo Buffer"
name: "Cargo Buffer"
lore: |-
<arrow> A one-stack item buffer
<arrow> <attr>Transfer rate:</attr> %transfer-rate%

cargo_extractor:
name: "<white>Cargo Extractor"
name: "Cargo Extractor"
lore: |-
<arrow> Extracts items from chests, furnaces, machines, and other compatible blocks
<arrow> <attr>Transfer rate:</attr> %transfer-rate%

cargo_inserter:
name: "<white>Cargo Inserter"
name: "Cargo Inserter"
lore: |-
<arrow> Inserts items into chests, furnaces, machines, and other compatible blocks
<arrow> <attr>Transfer rate:</attr> %transfer-rate%

cargo_splitter:
name: "<white>Cargo Splitter"
name: "Cargo Splitter"
lore: |-
<arrow> Splits items between two outputs according to a configurable ratio
<arrow> <attr>Transfer rate:</attr> %transfer-rate%
waila: "Cargo Splitter | <#efae15>%left%<white>-<#2386c4>%right% <white>| %side%"

cargo_merger:
name: "<white>Cargo Merger"
name: "Cargo Merger"
lore: |-
<arrow> Merges incoming items into one output
<arrow> <attr>Transfer rate:</attr> %transfer-rate%

cargo_valve:
name: "<white>Cargo Valve"
name: "Cargo Valve"
lore: |-
<arrow> <insn>Shift right click</insn> a cargo valve to toggle it
<arrow> <attr>Transfer rate:</attr> %transfer-rate%
waila: "Cargo Valve | %status%"

cargo_filter:
name: "<white>Cargo Filter"
name: "Cargo Filter"
lore: |-
<arrow> Sends items matching the filter left
<arrow> Sends items that do not match the filter right
<arrow> <attr>Transfer rate:</attr> %transfer-rate%

cargo_monitor:
name: "<white>Cargo Monitor"
name: "Cargo Monitor"
lore: |-
<arrow> Displays a hologram of its contents
<arrow> <attr>Transfer rate:</attr> %transfer-rate%

cargo_meter:
name: "<white>Cargo Meter"
name: "Cargo Meter"
lore: |-
<arrow> Measures and displays how many items are passing through
<arrow> <attr>Measurement range:</attr> %min-measurement-time% to %max-measurement-time%
<arrow> <attr>Transfer rate:</attr> %transfer-rate%
waila: "Cargo Meter | %duration%"

cargo_gate:
name: "<white>Cargo Gate"
name: "Cargo Gate"
lore: |-
<arrow> Waits for a certain number of items to come from the left before sending on one item from the right
<arrow> <attr>Transfer rate:</attr> %transfer-rate%
waila: "Cargo Gate | <light_purple>%threshold% <white>| %side%"

cargo_accumulator:
name: "<white>Cargo Accumulator"
name: "Cargo Accumulator"
lore: |-
<arrow> Waits for a certain number of items to arrive before sending them all onwards at once
<arrow> New items cannot enter while there are still items in the output
<arrow> <attr>Transfer rate:</attr> %transfer-rate%
waila: "Cargo Accumulator | <light_purple>%threshold%"

cargo_fluid_accumulator:
name: "<white>Cargo Fluid Accumulator"
name: "Cargo Fluid Accumulator"
lore: |-
<arrow> Waits for a certain amount of items AND fluid to arrive before sending the items and fluid onwards all on at once
<arrow> New items or fluid cannot enter while there are still items in the output
Expand All @@ -1865,7 +1865,7 @@ item:
waila: "Cargo Fluid Accumulator | <light_purple>%item-threshold%</light_purple> <white>| <light_purple>%fluid-threshold%</light_purple> <white>| %bars%"

cargo_overflow_gate:
name: "<white>Cargo Overflow Gate"
name: "Cargo Overflow Gate"
lore: |-
<arrow> Splits items evenly between two outputs
<arrow> If one side is full, all items go to the other side
Expand Down Expand Up @@ -1947,31 +1947,31 @@ item:
<arrow> <attr>Success rate:</attr> %chance_to_not_consume_input%

water_breathing_talisman_simple:
name: "<white>Simple Water Breathing Talisman"
name: "Simple Water Breathing Talisman"
lore: |-
<arrow> Allows you to breathe longer underwater
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Bonus oxygen:</attr> %bonus_oxygen%

water_breathing_talisman_advanced:
name: "<white>Advanced Water Breathing Talisman"
name: "Advanced Water Breathing Talisman"
lore: |-
<arrow> Allows you to breathe longer underwater
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Bonus oxygen:</attr> %bonus_oxygen%

water_breathing_talisman_ultimate:
name: "<white>Ultimate Water Breathing Talisman"
name: "Ultimate Water Breathing Talisman"
lore: |-
<arrow> Allows you to breathe longer underwater
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Additional oxygen:</attr> %bonus_oxygen%

water_breathing_talisman_palladium:
name: "<white>Palladium Water Breathing Talisman"
name: "Palladium Water Breathing Talisman"
lore: |-
<arrow> Allows you to breathe longer underwater
<arrow> Does not stack
Expand Down Expand Up @@ -2043,71 +2043,71 @@ item:
<arrow> <attr>Success rate:</attr> %adult_chance%

enchanting_talisman_simple:
name: "<white>Simple Enchanting Talisman"
name: "Simple Enchanting Talisman"
lore: |-
<arrow> Increase the level of enchantments in the enchanting table by 1
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Success rate:</attr> %bonus_level_chance%

enchanting_talisman_advanced:
name: "<white>Advanced Enchanting Talisman"
name: "Advanced Enchanting Talisman"
lore: |-
<arrow> Increase the level of enchantments in the enchanting table by 1
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Success rate:</attr> %bonus_level_chance%

enchanting_talisman_ultimate:
name: "<white>Ultimate Enchanting Talisman"
name: "Ultimate Enchanting Talisman"
lore: |-
<arrow> Increase the level of enchantments in the enchanting table by 1
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Success rate:</attr> %bonus_level_chance%

enchanting_talisman_palladium:
name: "<white>Palladium Enchanting Talisman"
name: "Palladium Enchanting Talisman"
lore: |-
<arrow> Increase the level of enchantments in the enchanting table by 1
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Success rate:</attr> %bonus_level_chance%

hunting_talisman_simple:
name: "<white>Simple Hunting Talisman"
name: "Simple Hunting Talisman"
lore: |-
<arrow> Get an extra item for each drop when you kill a mob
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Success rate:</attr> %bonus_item_chance%

hunting_talisman_advanced:
name: "<white>Advanced Hunting Talisman"
name: "Advanced Hunting Talisman"
lore: |-
<arrow> Get an extra item for each drop when you kill a mob
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Success rate:</attr> %bonus_item_chance%

hunting_talisman_ultimate:
name: "<white>Ultimate Hunting Talisman"
name: "Ultimate Hunting Talisman"
lore: |-
<arrow> Get an extra item for each drop when you kill a mob
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Success rate:</attr> %bonus_item_chance%

hunting_talisman_palladium:
name: "<white>Palladium Hunting Talisman"
name: "Palladium Hunting Talisman"
lore: |-
<arrow> Get an extra item for each drop when you kill a mob
<arrow> Does not stack
<arrow> Only works while in your inventory
<arrow> <attr>Success rate:</attr> %bonus_item_chance%

flight_ring:
name: "<white>Flight Ring"
name: "Flight Ring"
lore: |-
<arrow> Allows creative flight
<arrow> Does not stack
Expand Down Expand Up @@ -2145,7 +2145,7 @@ item:
<arrow> <attr>Bonus experience gain:</attr> %xp-boost%

assembly_table:
name: "<white>Assembly Table"
name: "Assembly Table"
lore: |-
<arrow> A table for assembling complex components
<arrow> <insn>Insert items</insn> to start a recipe
Expand All @@ -2170,28 +2170,28 @@ item:
<arrow> <attr>Cooldown:</attr> %cooldown%

steel_screwdriver:
name: "<white>Steel Screwdriver"
name: "Steel Screwdriver"
lore: |-
<arrow> <insn>Left click</insn> on an assembly table to use
<arrow> <attr>Cooldown:</attr> %cooldown%

redstone_soldering_iron:
name: "<white>Redstone Soldering Iron"
name: "Redstone Soldering Iron"
lore: |-
<arrow> <insn>Left click</insn> on an assembly table to use
<arrow> <attr>Cooldown:</attr> %cooldown%

steel_cylinder:
name: "<white>Steel Cylinder"
name: "Steel Cylinder"

steel_crankshaft:
name: "<white>Steel Crankshaft"
name: "Steel Crankshaft"

kinetic_control_mechanism:
name: "<white>Kinetic Control Mechanism"
name: "Kinetic Control Mechanism"

internal_combustion_engine:
name: "<white>Internal Combustion Engine"
name: "Internal Combustion Engine"

collimator:
name: "Collimator"
Expand Down
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