Single file Save Management#101
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- Added metadata provider class so users can download metadata in Playnite using the Official Store option
- Added: migration from old gameId to new gameId - Added: option for user to keep game deleted from RomM server, if the same ROM is added back to the server it will update the Id - Added :option to skip ROMs that are missing from RomM filesystem - Added: option to filter out genres globally - Bugfix: added GameInstallInfo so mapping stops being save multiple times per file - Bugfix: fixed sibling filename being saved with base filename - Bugfix: fixed Installer never checking to see if m3u is supported by the emulator - Bugfix: 7z path not being saved correctly
- Main: Fix platform name not being restored in UI - Sub: Fix object ref error - Sub: User profile data not being restored - Sub: Spelling
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Hmm...maybe I should wait until 4.9 for this to be merged |
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@matthew-pye not sure if this is the right approach, after 4.9 is out-out i can take a closer look |
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@gantoine Okay I think what I will do is close this for now and I'll spin up a 4.9 server and re-build it for that instead |
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Single file Save Management
Hi, again... This adds the ability to automatically backup and restore single file saves once setup through the new tab in the settings page. I will leave this PR as a draft for now as #96 needs to be merged first and some more testing need to be done in case there is an edge case that I have missed.
RomM-SaveSystem.zip (Updated: 08/05/26@13:26)
New tab in settings
Automatic save uploading/downloading
Changes
Additions
Fixes
Testing
I have tested this PR on my real Playnite instance and found no issues, but more testing needs to be done for any potential edge cases