Hello,
First off, I want to thank you for making such an awesome plugin. I have been working on my own West Marches script, and now I don't have to worry about rolling my own hex map system. :)
My request is could you look into the possibility of using tags as a valid option instead of the hardcoded folder pathways? I know we can setup our own custom folders, but in a more complex vault that was not created with your tool from the beginning, this can result in a fairly large issue trying to mitigate and merge the two styles together.
To give you a real world example, in one of my larger RPG vaults I have multiple "Settlements" folders broken down by geographic region/territory instead of one master "Towns" folder. I also differentiate between the sizes of the settlements for other purposes in my vault, so things like hamlet, village, town, city, etc.
An example of the structure could look like the following:
Region A
|_ Settlements
|_ Hamlet 1
|_ Hamlet 2
|_ Town 1
|_ Town 2
|_ Village 1
|_ Village 2
|_ City 1
Region B
|_ Settlements
|_ Hamlet 1
|_ Town 1
|_ Town 2
|_ Town 3
|_ Town 4
|_ Village 1
|_ Village 2
|_ City 1
|_ City 2
Etc..
If I could just provide a list of tags in the editor for your tool like "#Hamlet, #Village, #Town, #City" or even just add a more generic "#Settlement" tag to each of my existing notes, then I could keep my existing structure (that other tools rely on) and still be able to provide the means to populate the list for your tool as well.
I imagine this approach would work with the other elements in your tool like Factions, Dungeons, Features, Quests, etc. All of them could be provided by a tag (or group of tags). Even your hexes when they get created could use a "#Hex" tag to make it easier to sort notes by when searching. I could see keeping the "World" folder as a requirement (and probably the "Hexes" folder since that is something your tool directly creates its files into), that way you don't have to build a whitelisting system, but still allow for some optimization when searching a vault.
Again, this is meant as helpful feedback, and I hope you keep adding awesome new stuff to this tool! When I get further along on my West Marches script, I may try and make an adapter for this plugin so I can manage the hex maps permissions through the same tooling.
Hello,
First off, I want to thank you for making such an awesome plugin. I have been working on my own West Marches script, and now I don't have to worry about rolling my own hex map system. :)
My request is could you look into the possibility of using tags as a valid option instead of the hardcoded folder pathways? I know we can setup our own custom folders, but in a more complex vault that was not created with your tool from the beginning, this can result in a fairly large issue trying to mitigate and merge the two styles together.
To give you a real world example, in one of my larger RPG vaults I have multiple "Settlements" folders broken down by geographic region/territory instead of one master "Towns" folder. I also differentiate between the sizes of the settlements for other purposes in my vault, so things like hamlet, village, town, city, etc.
An example of the structure could look like the following:
If I could just provide a list of tags in the editor for your tool like "#Hamlet, #Village, #Town, #City" or even just add a more generic "#Settlement" tag to each of my existing notes, then I could keep my existing structure (that other tools rely on) and still be able to provide the means to populate the list for your tool as well.
I imagine this approach would work with the other elements in your tool like Factions, Dungeons, Features, Quests, etc. All of them could be provided by a tag (or group of tags). Even your hexes when they get created could use a "#Hex" tag to make it easier to sort notes by when searching. I could see keeping the "World" folder as a requirement (and probably the "Hexes" folder since that is something your tool directly creates its files into), that way you don't have to build a whitelisting system, but still allow for some optimization when searching a vault.
Again, this is meant as helpful feedback, and I hope you keep adding awesome new stuff to this tool! When I get further along on my West Marches script, I may try and make an adapter for this plugin so I can manage the hex maps permissions through the same tooling.