Conversation
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@OFFTKP @viniciuslrangel you remember exactly why native string was not enough ? 6295d6c |
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@Niram7777 |
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But looking at the godbolt example it doesn't seem to have issues, so idk. This was a long time ago. |
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@Niram7777 The issue might've been related with path->qstring and qstring->path conversions. Anyway, there was some bug where opening a game that is inside a path that contained non-ascii characters would cause issues. It could've been only during path to qstring and backwards conversion that has an issue but we ended up modifying all places that convert path to string due to misunderstanding. |
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I would need people to test on Windows with different combination of [Log]
filter = ""
skip = true
type = "sync"both with crash and closing window |
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this might fix #3585 (to be tested) |
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Seems to work fine on Windows, here are several logs using different log settings to demonstrate. shad_log.zip |
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Great PR, now CUSA05485 doesn't lag the Qt launcher itself as it did with previous logs. Also, the logs just feel more performant. Not sure if it makes much sense saying something about Qt launcher or if it even was considered, but it is affected by this PR.
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done, configurable with |
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thanks for the tests
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PR ready, regression should be fixed, I would like to avoid keeping those PRs for too long |
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Sorry, the logs are still not appearing in the Qt launcher, no matter if it's 262 or main launcher. Settings don't matter in that case. Not sure if it's an issue for this PR or the Qt launcher one. CUSA01483 on 262 still doesn't restart the game without "Separate Log Files". Tried all other log settings and log filters: the results are the same. |
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Now everything works fine. No regressions in my titles, logs now show in Qt launcher colored and CUSA01483 restarts when emulator tells it to. Great work! 🎉 |
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ok now if you can rebase to latest i think we are ready for merge :D |
I need to split out the non-log stuff in another PR |

TODO:
Various info: